blob: 9760e4f56a6961a589d5b03473cef70aa93f54d5 [file] [log] [blame]
Ben Murdochb8a8cc12014-11-26 15:28:44 +00001// Copyright 2013 the V8 project authors. All rights reserved.
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23
24description(
25"This tests that a constant folding on a node that has obviously mispredicted type doesn't send the compiler into an infinite loop."
26);
27
28// A function with an argument correctly predicted double.
29function foo(x) {
30 // Two variables holding constants such that the bytecode generation constant folder
31 // will not constant fold the division below, but the DFG constant folder will.
32 var a = 1;
33 var b = 4000;
34 // A division that is going to be predicted integer on the first compilation. The
35 // compilation will be triggered from the loop below so the slow case counter of the
36 // division will be 1, which is too low for the division to be predicted double.
37 // If we constant fold this division, we'll have a constant node that is predicted
38 // integer but that contains a double. The subsequent addition to x, which is
39 // predicted double, will lead the Fixup phase to inject an Int32ToDouble node on
40 // the constant-that-was-a-division; subsequent fases in the fixpoint will constant
41 // fold that Int32ToDouble. And hence we will have an infinite loop. The correct fix
42 // is to disable constant folding of mispredicted nodes; that allows the normal
43 // process of correcting predictions (OSR exit profiling, exiting to profiled code,
44 // and recompilation with exponential backoff) to take effect so that the next
45 // compilation does not make this same mistake.
46 var c = (a / b) + x;
47 // A pointless loop to force the first compilation to occur before the division got
48 // hot. If this loop was not here then the division would be known to produce doubles
49 // on the first compilation.
50 var d = 0;
51 for (var i = 0; i < 1000; ++i)
52 d++;
53 return c + d;
54}
55
56// Call foo() enough times to make totally sure that we optimize.
57for (var i = 0; i < 5; ++i)
58 shouldBe("foo(0.5)", "1000.50025");