Add a perf test to measure the speed (and memory) of PDB handling.

* modified perf/heap.c so that it optionally creates a partially defined bytes every N bytes
* created perf/heap_pdb4.vgperf calling heap 4 (so one byte on 4 is PDB in what heap allocates).

before/after pool alloc, here are the performances on a ppc64. So, it looks like
pool alloc also significantly improves the speed of PDB handling.

perl perf/vg_perf --vg=../pool_alloc --vg=../before_pool_trunk_untouched --reps=5 perf/heap_pdb4.vgperf 
-- heap_pdb4 --
heap_pdb4 pool_alloc:0.41s  no: 3.0s ( 7.3x, -----)  me:11.9s (29.0x, -----)
heap_pdb4 before_pool_trunk_untouched:0.41s  no: 3.1s ( 7.6x, -3.7%)  me:16.9s (41.1x,-41.7%)



git-svn-id: svn://svn.valgrind.org/valgrind/trunk@12342 a5019735-40e9-0310-863c-91ae7b9d1cf9
diff --git a/perf/heap.c b/perf/heap.c
index c84f6cb..8b38bec 100644
--- a/perf/heap.c
+++ b/perf/heap.c
@@ -7,9 +7,16 @@
 
 char* arr[NLIVE];
 
-int main ( void )
+int main ( int argc, char* argv[] )
 {
    int i, j, nbytes = 0;
+   int pdb = 0;
+   int jpdb;
+
+   if (argc > 1) {
+      pdb = atoi(argv[1]);
+   }
+
    printf("initialising\n");
    for (i = 0; i < NLIVE; i++)
       arr[i] = NULL;
@@ -22,6 +29,12 @@
       if (arr[j]) 
          free(arr[j]);
       arr[j] = malloc(nbytes);
+      if (pdb > 0) {
+         // create some partially defined bytes in arr[j]
+         for (jpdb=0; jpdb<nbytes; jpdb = jpdb+pdb) {
+            arr[j][jpdb] &= (jpdb & 0xff);
+         }
+      }
 
       // Cycle through the sizes 0,8,16,24,32.  Zero will get rounded up to
       // 8, so the 8B bucket will get twice as much traffic.