commit | ff7c1ab3c10c5a7cf2aacb554f76fc1e40bf1901 | [log] [tgz] |
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author | sewardj <sewardj@a5019735-40e9-0310-863c-91ae7b9d1cf9> | Mon Feb 24 21:55:34 2003 +0000 |
committer | sewardj <sewardj@a5019735-40e9-0310-863c-91ae7b9d1cf9> | Mon Feb 24 21:55:34 2003 +0000 |
tree | 9685b7f740a51edc446172baaad16805ea98b0bc | |
parent | fa4690b7ee24c856e443da059fe677a644e27592 [diff] |
o I fixed a small bug: the code in coregrind/vg_syscalls.c seems to assume that all sockaddrs are non-NULL and non-zero in length. This isn't always true, and when I ran a program that used a NULL sockaddr through Valgrind it segfaulted. I believe that the change that I made fixes this bug in general, but I might be overlooking something. From kclark@CetaceanNetworks.com (Kevin D. Clark) git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1440 a5019735-40e9-0310-863c-91ae7b9d1cf9