o  I fixed a small bug:  the code in coregrind/vg_syscalls.c seems
     to assume that all sockaddrs are non-NULL and non-zero in
     length.  This isn't always true, and when I ran a program that
     used a NULL sockaddr through Valgrind it segfaulted.  I believe
     that the change that I made fixes this bug in general, but I
     might be overlooking something.

From kclark@CetaceanNetworks.com (Kevin D. Clark)


git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1440 a5019735-40e9-0310-863c-91ae7b9d1cf9
2 files changed