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njn4452e602004-11-30 19:27:02 +00001This is a rough guide to porting Valgrind to a new architecture, or a new
2operating system. It's quite preliminary, but should get you started.
3
njn7df470b2005-05-29 18:46:38 +00004[29-May-2005: the stuff about the locations of files is now badly out of
5date. --njn]
6
njn4452e602004-11-30 19:27:02 +00007-----------------------------------------------------------------------------
8Porting Valgrind to a new architecture
9-----------------------------------------------------------------------------
10Note that this implies both a new architecture, and a new platform (ie. arch/OS
11combination). Please add to this list if it is missing anything.
12
13To begin:
14
15- Create necessary subdirs (copy x86/ and x86-linux/ subdirs). Yes, even the
16 test subdirectories. (You should make arch-specific tests later to be
17 thorough!) Put in Makefile.am files for them, edit them for the new
18 architecture name.
19
20- Update configure.in (use x86 and x86-linux as a guide). Don't forget to
21 update VG_ARCH_ALL, VG_PLATFORM_ALL.
22
23Once it configures ok, get it to compile:
24
25- Create the Vex guest state type, VexGuest<ARCH>State
26
27- Copy all the arch-specific and platform-specific files into the new
28 directories, eg. from x86 and x86-linux. Files like (this list is not
29 exhaustive!):
30
31 include/x86/core_arch.h
32 include/x86-linux/core_platform.h
33 coregrind/x86/core_arch.h
34 coregrind/x86-linux/core_platform.h
35 coregrind/x86-linux/vki_arch.h
36 coregrind/x86-linux/vki_arch_posixtypes.h
37
38 Edit obvious things like the file headers, and the #ifdef __X86_TOOL_ARCH_H
39 guards, so they refer to the new architecture, rather than x86.
40
41 Comment all their contents out.
42
43- Try compiling. When it falls over on missing functions/types/constants, just
44 uncomment and fix up the copied ones. Just use stubs that fail (immediately
45 and obviously! -- use the "I_die_here" macro) for functions and macros to get
46 things compiling.
47
48 For the kernel types, you'll have to copy the types from the kernel source.
49 Use a recent kernel source, please. Don't just pull in all the
50 corresponding types/macros that x86 provides, otherwise you might end up
51 providing more types/macros than the core actually needs; only pull in types
52 as the compiler asks for them. You'll need a lot of the types in
53 vki_arch_posixtypes.h early on.
54
55 You'll need to update the Makefile.am files if you add/remove files.
56
57Once it compiles ok, get it to run:
58
59- Try running. When it falls over on stub function/macros, implement them
60 properly. The syscall table and syscall wrappers will be painful; do them
61 individually, on demand.
62
63- A lot of the arch-specific stuff has been abstracted out of the core, but
64 there undoubtedly remains some arch-specific stuff in there. Abstract it out
65 as necessary, updating the other archs appropriately.
66
67- If it crashes without telling you why, use lots of diagnostic printfs (or
68 OINKs) to track down the exact location of the crash.
69
70Once it runs ok:
71
72- Add the cpu to the tests/cputest.c file so the reg test script will work.
73 (Don't forget to add it to all_archs[].)
74
75- Ensure the regression tests work, and add some arch-specific tests to
76 none/tests directory.
77
78- Add the relevant entries to valgrind.spec.in (copy the x86 and x86-linux
79 ones).
80
81-----------------------------------------------------------------------------
82Porting Valgrind to a new OS
83-----------------------------------------------------------------------------
84Similarly to above, this implies both a new OS, and a new platform.
85
86- Create necessary subdirs (copy linux/ and x86-linux/ subdirs).
87
88- Update configure.in (use linux and x86-linux as a guide).
89 Don't forget to update VG_OS_ALL, VG_PLATFORM_ALL.
90
91- Implement all the necessary OS-specific and platform-specific types,
92 functions, and macros... use the following as templates:
93
94 include/linux/core_os.h
95 include/x86-linux/core_platform.h
96 coregrind/linux/core_os.h
97 coregrind/x86-linux/core_platform.h
98
99- You'll need to copy appropriate kernel types into vki*.h.
100 You'll have to ensure that everywhere that vki_*/VKI_* types and constants
101 are used, that they are suitable for your new OS, otherwise factor their
102 usage out somehow. This will be painful.
103
104- In particular, you'll need to implement the VGA_(syscall_table). You may be
105 able to reuse some of the generic (eg. POSIX) syscall wrappers, if the types
106 match. Otherwise, you'll have to write your own new wrappers. Do this
107 incrementally, as system calls are hit, otherwise you'll go crazy.
108
109- Probably lots more things; this list should be added to!
110
111