always pass the BufferQueue explicitely to consumers
Change-Id: Ic2d9a9cf184a482b3c78a481ed693ee32df5ca13
diff --git a/camera/ProCamera.cpp b/camera/ProCamera.cpp
index fec5461..190402e 100644
--- a/camera/ProCamera.cpp
+++ b/camera/ProCamera.cpp
@@ -247,7 +247,8 @@
sp <IProCameraUser> c = mCamera;
if (c == 0) return NO_INIT;
- sp<CpuConsumer> cc = new CpuConsumer(heapCount, synchronousMode);
+ sp<BufferQueue> bq = new BufferQueue();
+ sp<CpuConsumer> cc = new CpuConsumer(bq, heapCount, synchronousMode);
cc->setName(String8("ProCamera::mCpuConsumer"));
sp<Surface> stc = new Surface(