Add an orientation parameter for overlay, so we can do camera preview in portrait mode.
diff --git a/media/libstagefright/CameraSource.cpp b/media/libstagefright/CameraSource.cpp
index bd862e0..8cd572e 100644
--- a/media/libstagefright/CameraSource.cpp
+++ b/media/libstagefright/CameraSource.cpp
@@ -56,7 +56,7 @@
virtual void unregisterBuffers() {}
virtual sp<OverlayRef> createOverlay(
- uint32_t w, uint32_t h, int32_t format) {
+ uint32_t w, uint32_t h, int32_t format, int32_t orientation) {
return NULL;
}