| LOCAL_PATH:= $(call my-dir) |
| |
| # |
| # Build the software OpenGL ES library |
| # |
| |
| include $(CLEAR_VARS) |
| |
| # Set to 1 to use gralloc and copybits |
| LIBAGL_USE_GRALLOC_COPYBITS := 1 |
| |
| LOCAL_SRC_FILES:= \ |
| egl.cpp \ |
| state.cpp \ |
| texture.cpp \ |
| Tokenizer.cpp \ |
| TokenManager.cpp \ |
| TextureObjectManager.cpp \ |
| BufferObjectManager.cpp \ |
| array.cpp.arm \ |
| fp.cpp.arm \ |
| light.cpp.arm \ |
| matrix.cpp.arm \ |
| mipmap.cpp.arm \ |
| primitives.cpp.arm \ |
| vertex.cpp.arm |
| |
| LOCAL_CFLAGS += -DLOG_TAG=\"libagl\" |
| LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES |
| LOCAL_CFLAGS += -fvisibility=hidden |
| |
| LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger |
| LOCAL_LDLIBS := -lpthread -ldl |
| |
| ifeq ($(TARGET_ARCH),arm) |
| LOCAL_SRC_FILES += fixed_asm.S iterators.S |
| LOCAL_CFLAGS += -fstrict-aliasing |
| endif |
| |
| ifneq ($(TARGET_SIMULATOR),true) |
| # we need to access the private Bionic header <bionic_tls.h> |
| # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER |
| # behavior from the bionic Android.mk file |
| ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true) |
| LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER |
| endif |
| LOCAL_C_INCLUDES += bionic/libc/private |
| endif |
| |
| ifeq ($(LIBAGL_USE_GRALLOC_COPYBITS),1) |
| LOCAL_CFLAGS += -DLIBAGL_USE_GRALLOC_COPYBITS |
| LOCAL_SRC_FILES += copybit.cpp |
| LOCAL_SHARED_LIBRARIES += libui |
| endif |
| |
| |
| LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl |
| LOCAL_MODULE:= libGLES_android |
| |
| include $(BUILD_SHARED_LIBRARY) |