Refactor HardwareLayer

 Defer all the things!
 Groundwork to allow hardware layers to work in a renderthread world

Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
new file mode 100644
index 0000000..ed05d04
--- /dev/null
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -0,0 +1,150 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "DeferredLayerUpdater.h"
+
+#include "OpenGLRenderer.h"
+
+#include "LayerRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer, OpenGLRenderer* renderer)
+        : mDisplayList(0)
+        , mSurfaceTexture(0)
+        , mTransform(0)
+        , mNeedsGLContextAttach(false)
+        , mUpdateTexImage(false)
+        , mLayer(layer)
+        , mRenderer(renderer)
+        , mCaches(Caches::getInstance()) {
+    mCaches.resourceCache.incrementRefcount(mLayer);
+    mWidth = mLayer->layer.getWidth();
+    mHeight = mLayer->layer.getHeight();
+    mBlend = mLayer->isBlend();
+    mColorFilter = mLayer->getColorFilter();
+    mAlpha = mLayer->getAlpha();
+    mMode = mLayer->getMode();
+    mDirtyRect.setEmpty();
+}
+
+DeferredLayerUpdater::~DeferredLayerUpdater() {
+    setColorFilter(NULL);
+    if (mLayer) {
+        mCaches.resourceCache.decrementRefcount(mLayer);
+    }
+    delete mRenderer;
+}
+
+void DeferredLayerUpdater::setColorFilter(SkColorFilter* colorFilter) {
+    SkRefCnt_SafeAssign(mColorFilter, colorFilter);
+}
+
+void DeferredLayerUpdater::setDisplayList(DisplayList* displayList,
+        int left, int top, int right, int bottom) {
+    mDisplayList = displayList;
+    if (mDirtyRect.isEmpty()) {
+        mDirtyRect.set(left, top, right, bottom);
+    } else {
+        mDirtyRect.unionWith(Rect(left, top, right, bottom));
+    }
+}
+
+bool DeferredLayerUpdater::apply() {
+    bool success = true;
+    // These properties are applied the same to both layer types
+    mLayer->setColorFilter(mColorFilter);
+    mLayer->setAlpha(mAlpha, mMode);
+
+    if (mDisplayList) {
+        if (mWidth != mLayer->layer.getWidth() || mHeight != mLayer->layer.getHeight()) {
+            success = LayerRenderer::resizeLayer(mLayer, mWidth, mHeight);
+        }
+        mLayer->setBlend(mBlend);
+        mLayer->updateDeferred(mRenderer, mDisplayList,
+                mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom);
+        mDirtyRect.setEmpty();
+        mDisplayList = 0;
+    } else if (mSurfaceTexture.get()) {
+        if (mNeedsGLContextAttach) {
+            mNeedsGLContextAttach = false;
+            mSurfaceTexture->attachToContext(mLayer->getTexture());
+        }
+        if (mUpdateTexImage) {
+            mUpdateTexImage = false;
+            doUpdateTexImage();
+        }
+        if (mTransform) {
+            mLayer->getTransform().load(*mTransform);
+            setTransform(0);
+        }
+    }
+    return success;
+}
+
+void DeferredLayerUpdater::doUpdateTexImage() {
+    if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
+        float transform[16];
+
+        int64_t frameNumber = mSurfaceTexture->getFrameNumber();
+        // If the GLConsumer queue is in synchronous mode, need to discard all
+        // but latest frame, using the frame number to tell when we no longer
+        // have newer frames to target. Since we can't tell which mode it is in,
+        // do this unconditionally.
+        int dropCounter = 0;
+        while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
+            int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
+            if (newFrameNumber == frameNumber) break;
+            frameNumber = newFrameNumber;
+            dropCounter++;
+        }
+        #if DEBUG_RENDERER
+        if (dropCounter > 0) {
+            RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
+        }
+        #endif
+        mSurfaceTexture->getTransformMatrix(transform);
+        GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
+
+        LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, !mBlend,
+                renderTarget, transform);
+    }
+}
+
+void DeferredLayerUpdater::applyDeferred(DeferredLayerUpdater* deferredApply) {
+    // Default assignment operator doesn't quite work, and fails due to mCaches anyway
+    deferredApply->mWidth = mWidth;
+    deferredApply->mHeight = mHeight;
+    deferredApply->mBlend = mBlend;
+    deferredApply->mAlpha = mAlpha;
+    deferredApply->mMode = mMode;
+    deferredApply->mDirtyRect.set(mDirtyRect);
+    deferredApply->mDisplayList = mDisplayList;
+    deferredApply->mSurfaceTexture = mSurfaceTexture;
+    deferredApply->mNeedsGLContextAttach = mNeedsGLContextAttach;
+    deferredApply->mUpdateTexImage = mUpdateTexImage;
+    deferredApply->setColorFilter(mColorFilter);
+    deferredApply->setTransform(mTransform);
+
+    mDisplayList = 0;
+    mDirtyRect.setEmpty();
+    mTransform = 0;
+    mNeedsGLContextAttach = false;
+    mUpdateTexImage = false;
+}
+
+} /* namespace uirenderer */
+} /* namespace android */