Connect shadow style attributes to renderer
bug:15859361
Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.
Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp
index 95c0ee5..140c6e8 100644
--- a/libs/hwui/StatefulBaseRenderer.cpp
+++ b/libs/hwui/StatefulBaseRenderer.cpp
@@ -23,10 +23,13 @@
namespace android {
namespace uirenderer {
-StatefulBaseRenderer::StatefulBaseRenderer() :
- mDirtyClip(false), mWidth(-1), mHeight(-1),
- mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot),
- mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN), mLightRadius(FLT_MIN) {
+StatefulBaseRenderer::StatefulBaseRenderer()
+ : mDirtyClip(false)
+ , mWidth(-1)
+ , mHeight(-1)
+ , mSaveCount(1)
+ , mFirstSnapshot(new Snapshot)
+ , mSnapshot(mFirstSnapshot) {
}
void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
@@ -45,11 +48,6 @@
onViewportInitialized();
}
-void StatefulBaseRenderer::initializeLight(const Vector3& lightCenter, float lightRadius) {
- mLightCenter = lightCenter;
- mLightRadius = lightRadius;
-}
-
///////////////////////////////////////////////////////////////////////////////
// Save (layer)
///////////////////////////////////////////////////////////////////////////////