Connect shadow style attributes to renderer

bug:15859361

Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.

Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp
index 95c0ee5..140c6e8 100644
--- a/libs/hwui/StatefulBaseRenderer.cpp
+++ b/libs/hwui/StatefulBaseRenderer.cpp
@@ -23,10 +23,13 @@
 namespace android {
 namespace uirenderer {
 
-StatefulBaseRenderer::StatefulBaseRenderer() :
-        mDirtyClip(false), mWidth(-1), mHeight(-1),
-        mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot),
-        mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN), mLightRadius(FLT_MIN) {
+StatefulBaseRenderer::StatefulBaseRenderer()
+        : mDirtyClip(false)
+        , mWidth(-1)
+        , mHeight(-1)
+        , mSaveCount(1)
+        , mFirstSnapshot(new Snapshot)
+        , mSnapshot(mFirstSnapshot) {
 }
 
 void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
@@ -45,11 +48,6 @@
     onViewportInitialized();
 }
 
-void StatefulBaseRenderer::initializeLight(const Vector3& lightCenter, float lightRadius) {
-    mLightCenter = lightCenter;
-    mLightRadius = lightRadius;
-}
-
 ///////////////////////////////////////////////////////////////////////////////
 // Save (layer)
 ///////////////////////////////////////////////////////////////////////////////