Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index 0b745eb..7c73eb9 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -67,7 +67,7 @@
if (mIndexType.get()) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID());
- glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (GLvoid *)(start * 2));
+ glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
} else {
glDrawArrays(mGLPrimitive, start, len);
}
@@ -91,7 +91,7 @@
RsSimpleMesh rsi_SimpleMeshCreate(Context *rsc, RsType prim, RsType idx, RsType *vtx, uint32_t vtxCount, uint32_t primType)
{
SimpleMesh *sm = new SimpleMesh();
- sm->incRef();
+ sm->incUserRef();
sm->mIndexType.set((const Type *)idx);
sm->mPrimitiveType.set((const Type *)prim);