Text shadow alpha handling incorrect
DO NOT MERGE
External bug: http://code.google.com/p/android/issues/detail?id=34879
This is a regression from ICS.
This CL also fixes a bug where a View's alpha would be applied twice.
Change-Id: I13a1546228f44d4c169259414b6fa103a6e4a0fa
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index c92bead..9a90bfd 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1149,7 +1149,6 @@
void OpenGLRenderer::setupDrawColor(int color, int alpha) {
mColorA = alpha / 255.0f;
- mColorA *= mSnapshot->alpha;
// Second divide of a by 255 is an optimization, allowing us to simply multiply
// the rgb values by a instead of also dividing by 255
const float a = mColorA / 255.0f;
@@ -1181,15 +1180,6 @@
mSetShaderColor = mDescription.setColor(r, g, b, a);
}
-void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
- mColorA = a;
- mColorR = r;
- mColorG = g;
- mColorB = b;
- mColorSet = true;
- mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
-}
-
void OpenGLRenderer::setupDrawShader() {
if (mShader) {
mShader->describe(mDescription, mCaches.extensions);
@@ -1771,7 +1761,7 @@
setupDraw();
setupDrawNoTexture();
setupDrawAALine();
- setupDrawColor(color);
+ setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
setupDrawColorFilter();
setupDrawShader();
setupDrawBlending(true, mode);
@@ -2267,7 +2257,7 @@
status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint) {
if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
- (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+ (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
return DrawGlInfo::kStatusDone;
}
@@ -2340,7 +2330,7 @@
status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
float x, float y, SkPaint* paint, float length) {
if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
- (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+ (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
return DrawGlInfo::kStatusDone;
}
@@ -2393,7 +2383,7 @@
const float sx = oldX - shadow->left + mShadowDx;
const float sy = oldY - shadow->top + mShadowDy;
- const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
+ const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
int shadowColor = mShadowColor;
if (mShader) {
shadowColor = 0xffffffff;
@@ -2792,7 +2782,7 @@
setupDraw();
setupDrawNoTexture();
- setupDrawColor(color);
+ setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
setupDrawShader();
setupDrawColorFilter();
setupDrawBlending(mode);
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index b342f50..7aac87c 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -537,7 +537,6 @@
void setupDrawColor(int color, int alpha);
void setupDrawColor(float r, float g, float b, float a);
void setupDrawAlpha8Color(int color, int alpha);
- void setupDrawAlpha8Color(float r, float g, float b, float a);
void setupDrawShader();
void setupDrawColorFilter();
void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,