Prevent infinite loop when trimming the path cache
Change-Id: I04b5fa498336068f997c68d8613b35a99f67adbe
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index afdc2c9..fb687cd 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -55,6 +55,8 @@
PathCache::drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height);
t->setResult(bitmap);
} else {
+ texture->width = 0;
+ texture->height = 0;
t->setResult(NULL);
}
}
@@ -136,8 +138,7 @@
addTexture(entry, bitmap, texture);
texture->clearTask();
} else {
- ALOGW("Path too large to be rendered into a texture (%dx%d)",
- texture->width, texture->height);
+ ALOGW("Path too large to be rendered into a texture");
texture->clearTask();
texture = NULL;
mCache.remove(entry);