Glop ColorFilter & VertexBuffer support, initial enable

Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object

Change-Id: Ibe227bc362685a153159f75077664f0947764e06
diff --git a/libs/hwui/Extensions.cpp b/libs/hwui/Extensions.cpp
index 8352c3f..c68822b 100644
--- a/libs/hwui/Extensions.cpp
+++ b/libs/hwui/Extensions.cpp
@@ -16,18 +16,16 @@
 
 #define LOG_TAG "OpenGLRenderer"
 
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#include "Extensions.h"
+
+#include "Debug.h"
+#include "Properties.h"
 
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
-
+#include <GLES2/gl2ext.h>
 #include <utils/Log.h>
 
-#include "Debug.h"
-#include "Extensions.h"
-#include "Properties.h"
-
 namespace android {
 
 using namespace uirenderer;
@@ -50,7 +48,7 @@
 // Constructors
 ///////////////////////////////////////////////////////////////////////////////
 
-Extensions::Extensions(): Singleton<Extensions>() {
+Extensions::Extensions() {
     // Query GL extensions
     findExtensions((const char*) glGetString(GL_EXTENSIONS), mGlExtensionList);
     mHasNPot = hasGlExtension("GL_OES_texture_npot");
@@ -93,9 +91,6 @@
     }
 }
 
-Extensions::~Extensions() {
-}
-
 ///////////////////////////////////////////////////////////////////////////////
 // Methods
 ///////////////////////////////////////////////////////////////////////////////