Remove opaque check in preparing dirty region

Since preserve swap is enabled, we need to clear the color buffer
when the scissor rect is prepared for a new process. This prevents
garbage being present from the previous process in the color buffer.

CRs-Fixed: 549755

Conflicts:
	libs/hwui/OpenGLRenderer.cpp

Change-Id: Icd12ae388077b8c9ed329c37314e896500078543
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index ce1d09f..1ba3305 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -251,15 +251,15 @@
 }
 
 status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
-    if (!opaque || mCountOverdraw) {
-        mCaches.enableScissor();
-        mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
-        glClear(GL_COLOR_BUFFER_BIT);
-        return DrawGlInfo::kStatusDrew;
+    mCaches.enableScissor();
+    mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
+    glClear(GL_COLOR_BUFFER_BIT);
+    if (opaque && !mCountOverdraw) {
+        mCaches.resetScissor();
+        return DrawGlInfo::kStatusDone;
     }
 
-    mCaches.resetScissor();
-    return DrawGlInfo::kStatusDone;
+    return DrawGlInfo::kStatusDrew;
 }
 
 void OpenGLRenderer::syncState() {