Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index ecfbf83..5ec73d7 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -41,11 +41,11 @@
     mBufferID = 0;
 
     mType.set(type);
+    rsAssert(type);
     mPtr = malloc(mType->getSizeBytes());
     if (!mPtr) {
         LOGE("Allocation::Allocation, alloc failure");
     }
-
 }
 
 Allocation::~Allocation()
@@ -114,6 +114,7 @@
     glBindBuffer(GL_ARRAY_BUFFER, 0);
 }
 
+
 void Allocation::data(const void *data)
 {
     memcpy(mPtr, data, mType->getSizeBytes());