Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
index ea6fa8f..0918522 100644
--- a/libs/rs/rsElement.h
+++ b/libs/rs/rsElement.h
@@ -39,12 +39,12 @@
size_t getSizeBits() const;
- size_t getSizeBytes() const {
- return (getSizeBits() + 7) >> 3;
+ size_t getSizeBytes() const {
+ return (getSizeBits() + 7) >> 3;
}
size_t getComponentOffsetBits(uint32_t componentNumber) const;
- size_t getComponentOffsetBytes(uint32_t componentNumber) const {
+ size_t getComponentOffsetBytes(uint32_t componentNumber) const {
return (getComponentOffsetBits(componentNumber) + 7) >> 3;
}
@@ -68,7 +68,6 @@
ElementState();
~ElementState();
- Vector<Element *> mAllElements;
Vector<Component *> mComponentBuildList;
@@ -78,7 +77,7 @@
mElement = NULL;
}
Predefined(RsElementPredefined en, Element *e) {
- mEnum = en;
+ mEnum = en;
mElement = e;
}
RsElementPredefined mEnum;
@@ -87,7 +86,7 @@
Vector<Predefined> mPredefinedList;
void initPredefined();
-
+
};