Correctly set the viewport in layers.
Bug #2919295
Change-Id: I16ce79ab0d5747cb01c6c1abe531da3dfd93fb54
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 74d50e4..264ad3d 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -260,10 +260,10 @@
}
float vertices[] = {
- r.left, r.top,
- r.right, r.top,
- r.right, r.bottom,
- r.left, r.bottom
+ r.left, r.top,
+ r.right, r.top,
+ r.right, r.bottom,
+ r.left, r.bottom
};
float x, y, z;
@@ -297,8 +297,8 @@
void Matrix4::dump() const {
LOGD("Matrix4[simple=%d", mSimpleMatrix);
- LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[ 8], data[kTranslateX]);
- LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[ 9], data[kTranslateY]);
+ LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
+ LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
LOGD("]");