Take SkBitmap's stride into account when uploading textures
Bug #10151807

Change-Id: I7ba4804fa3619088fea70eb55f10519fff0bf5f0
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
index 5e574a6..25d4c5e 100644
--- a/libs/hwui/Extensions.h
+++ b/libs/hwui/Extensions.h
@@ -41,7 +41,7 @@
     inline bool has1BitStencil() const { return mHas1BitStencil; }
     inline bool has4BitStencil() const { return mHas4BitStencil; }
     inline bool hasNvSystemTime() const { return mHasNvSystemTime; }
-
+    inline bool hasUnpackRowLength() const { return mVersionMajor >= 3; }
     inline bool hasPixelBufferObjects() const { return mVersionMajor >= 3; }
     inline bool hasOcclusionQueries() const { return mVersionMajor >= 3; }
     inline bool hasFloatTextures() const { return mVersionMajor >= 3; }