Map shadow light position globally
Change-Id: Ic3201cecdf5d2a1dd628e7e40aee912ef516d3b2
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4f6da2b..8fb6e38 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -3201,8 +3201,8 @@
VertexBuffer spotShadowVertexBuffer;
ShadowTessellator::tessellateSpotShadow(width, height,
- getWidth(), getHeight(), casterTransform,
- spotShadowVertexBuffer);
+ *currentTransform(), getWidth(), getHeight(),
+ casterTransform, spotShadowVertexBuffer);
drawVertexBuffer(spotShadowVertexBuffer, &paint);
return DrawGlInfo::kStatusDrew;