Map shadow light position globally

Change-Id: Ic3201cecdf5d2a1dd628e7e40aee912ef516d3b2
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4f6da2b..8fb6e38 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -3201,8 +3201,8 @@
 
     VertexBuffer spotShadowVertexBuffer;
     ShadowTessellator::tessellateSpotShadow(width, height,
-            getWidth(), getHeight(), casterTransform,
-            spotShadowVertexBuffer);
+            *currentTransform(), getWidth(), getHeight(),
+            casterTransform, spotShadowVertexBuffer);
     drawVertexBuffer(spotShadowVertexBuffer, &paint);
 
     return DrawGlInfo::kStatusDrew;