Share Caches' index buffer with FontRenderer
This reduces state changes when we draw 9patches and text together,
which happens *a lot*. Also disable the NV profiling extension by
default since it doesn't play nice with display lists deferrals.
To enable it set debug.hwui.nv_profiling to true.
Change-Id: I518b44b7d294e5def10c78911ceb9f01ae401609
diff --git a/libs/hwui/Extensions.cpp b/libs/hwui/Extensions.cpp
index eefdb84..218c18e 100644
--- a/libs/hwui/Extensions.cpp
+++ b/libs/hwui/Extensions.cpp
@@ -26,6 +26,7 @@
#include "Debug.h"
#include "Extensions.h"
+#include "Properties.h"
namespace android {
@@ -63,7 +64,13 @@
// Query EGL extensions
findExtensions(eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS), mEglExtensionList);
- mHasNvSystemTime = hasEglExtension("EGL_NV_system_time");
+
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_DEBUG_NV_PROFILING, property, NULL) > 0) {
+ mHasNvSystemTime = !strcmp(property, "true") && hasEglExtension("EGL_NV_system_time");
+ } else {
+ mHasNvSystemTime = false;
+ }
const char* version = (const char*) glGetString(GL_VERSION);