Various OpenGL optimizations
Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index 5298125..324765b 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -108,8 +108,8 @@
layer->generateTexture();
layer->bindTexture();
- layer->setFilter(GL_NEAREST, GL_NEAREST);
- layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false);
+ layer->setFilter(GL_NEAREST);
+ layer->setWrap(GL_CLAMP_TO_EDGE, false);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
#if DEBUG_LAYERS