Various OpenGL optimizations
Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index a3ee63b..bbefec6 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -137,8 +137,8 @@
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
- texture->setFilter(GL_LINEAR, GL_LINEAR);
- texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+ texture->setFilter(GL_LINEAR);
+ texture->setWrap(GL_CLAMP_TO_EDGE);
if (size < mMaxSize) {
if (mDebugEnabled) {