Set ignore flag during deferred savelayer
bug:8471552
Additionally, add ignore check for draw functor
In deferred mode, if we don't set ignore, a 0 alpha displayList won't
be quickRejected, and not only would its contents be needlessly
deferred, but upon playback any functors would be drawn, ignoring the
state of the snapshot.
Change-Id: Ib1edb3252080f674254086edee6f965f0efcce78
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 7bb9395..8ae6c52 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -544,11 +544,17 @@
bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
/**
- * given the local bounds of the layer, calculates ...
+ * Given the local bounds of the layer, calculates ...
*/
void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
/**
+ * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
+ */
+ void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
+ bool fboLayer, int alpha);
+
+ /**
* Creates a new layer stored in the specified snapshot.
*
* @param snapshot The snapshot associated with the new layer