Cleanup GL objects on the correct thread.
Change-Id: Iddfea6e08a6591a4fab147151098ef27005f373d
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index a15165d..d309ade 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -116,5 +116,11 @@
if (texture) glDeleteTextures(1, &texture);
}
+void LayerRenderer::destroyLayerDeferred(GLuint fbo, GLuint texture) {
+ Caches& caches = Caches::getInstance();
+ if (fbo) caches.deleteFboDeferred(fbo);
+ if (texture) caches.deleteTextureDeferred(texture);
+}
+
}; // namespace uirenderer
}; // namespace android