Cleanup GL objects on the correct thread.

Change-Id: Iddfea6e08a6591a4fab147151098ef27005f373d
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index a15165d..d309ade 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -116,5 +116,11 @@
     if (texture) glDeleteTextures(1, &texture);
 }
 
+void LayerRenderer::destroyLayerDeferred(GLuint fbo, GLuint texture) {
+    Caches& caches = Caches::getInstance();
+    if (fbo) caches.deleteFboDeferred(fbo);
+    if (texture) caches.deleteTextureDeferred(texture);
+}
+
 }; // namespace uirenderer
 }; // namespace android