| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "OpenGLRenderer" | 
 |  | 
 | #include <GLES2/gl2.h> | 
 |  | 
 | #include <SkCanvas.h> | 
 | #include <SkGradientShader.h> | 
 |  | 
 | #include <utils/threads.h> | 
 |  | 
 | #include "Debug.h" | 
 | #include "GradientCache.h" | 
 | #include "Properties.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Constructors/destructor | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | GradientCache::GradientCache(): | 
 |         mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity), | 
 |         mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) { | 
 |     char property[PROPERTY_VALUE_MAX]; | 
 |     if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { | 
 |         INIT_LOGD("  Setting gradient cache size to %sMB", property); | 
 |         setMaxSize(MB(atof(property))); | 
 |     } else { | 
 |         INIT_LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); | 
 |     } | 
 |  | 
 |     mCache.setOnEntryRemovedListener(this); | 
 | } | 
 |  | 
 | GradientCache::GradientCache(uint32_t maxByteSize): | 
 |         mCache(GenerationCache<SkShader*, Texture*>::kUnlimitedCapacity), | 
 |         mSize(0), mMaxSize(maxByteSize) { | 
 |     mCache.setOnEntryRemovedListener(this); | 
 | } | 
 |  | 
 | GradientCache::~GradientCache() { | 
 |     mCache.clear(); | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Size management | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | uint32_t GradientCache::getSize() { | 
 |     return mSize; | 
 | } | 
 |  | 
 | uint32_t GradientCache::getMaxSize() { | 
 |     return mMaxSize; | 
 | } | 
 |  | 
 | void GradientCache::setMaxSize(uint32_t maxSize) { | 
 |     mMaxSize = maxSize; | 
 |     while (mSize > mMaxSize) { | 
 |         mCache.removeOldest(); | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Callbacks | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void GradientCache::operator()(SkShader*& shader, Texture*& texture) { | 
 |     // Already locked here | 
 |     if (shader) { | 
 |         const uint32_t size = texture->width * texture->height * 4; | 
 |         mSize -= size; | 
 |     } | 
 |  | 
 |     if (texture) { | 
 |         glDeleteTextures(1, &texture->id); | 
 |         delete texture; | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Caching | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | Texture* GradientCache::get(SkShader* shader) { | 
 |     return mCache.get(shader); | 
 | } | 
 |  | 
 | void GradientCache::remove(SkShader* shader) { | 
 |     mCache.remove(shader); | 
 | } | 
 |  | 
 | void GradientCache::removeDeferred(SkShader* shader) { | 
 |     Mutex::Autolock _l(mLock); | 
 |     mGarbage.push(shader); | 
 | } | 
 |  | 
 | void GradientCache::clearGarbage() { | 
 |     Mutex::Autolock _l(mLock); | 
 |     size_t count = mGarbage.size(); | 
 |     for (size_t i = 0; i < count; i++) { | 
 |         mCache.remove(mGarbage.itemAt(i)); | 
 |     } | 
 |     mGarbage.clear(); | 
 | } | 
 |  | 
 | void GradientCache::clear() { | 
 |     mCache.clear(); | 
 | } | 
 |  | 
 | Texture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors, | 
 |         float* positions, int count, SkShader::TileMode tileMode) { | 
 |     SkBitmap bitmap; | 
 |     bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1); | 
 |     bitmap.allocPixels(); | 
 |     bitmap.eraseColor(0); | 
 |  | 
 |     SkCanvas canvas(bitmap); | 
 |  | 
 |     SkPoint points[2]; | 
 |     points[0].set(0.0f, 0.0f); | 
 |     points[1].set(bitmap.width(), 0.0f); | 
 |  | 
 |     SkShader* localShader = SkGradientShader::CreateLinear(points, | 
 |             reinterpret_cast<const SkColor*>(colors), positions, count, tileMode); | 
 |  | 
 |     SkPaint p; | 
 |     p.setStyle(SkPaint::kStrokeAndFill_Style); | 
 |     p.setShader(localShader)->unref(); | 
 |  | 
 |     canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p); | 
 |  | 
 |     // Asume the cache is always big enough | 
 |     const uint32_t size = bitmap.rowBytes() * bitmap.height(); | 
 |     while (mSize + size > mMaxSize) { | 
 |         mCache.removeOldest(); | 
 |     } | 
 |  | 
 |     Texture* texture = new Texture; | 
 |     generateTexture(&bitmap, texture); | 
 |  | 
 |     mSize += size; | 
 |     mCache.put(shader, texture); | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) { | 
 |     SkAutoLockPixels autoLock(*bitmap); | 
 |     if (!bitmap->readyToDraw()) { | 
 |         LOGE("Cannot generate texture from shader"); | 
 |         return; | 
 |     } | 
 |  | 
 |     texture->generation = bitmap->getGenerationID(); | 
 |     texture->width = bitmap->width(); | 
 |     texture->height = bitmap->height(); | 
 |  | 
 |     glGenTextures(1, &texture->id); | 
 |  | 
 |     glBindTexture(GL_TEXTURE_2D, texture->id); | 
 |     glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); | 
 |  | 
 |     texture->blend = !bitmap->isOpaque(); | 
 |     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, | 
 |             GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); | 
 |  | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |  | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 | } | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android |