Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index 026097c..5981662 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -14,8 +14,8 @@
  * limitations under the License.
  */
 
-#ifndef ANDROID_UI_PROGRAM_H
-#define ANDROID_UI_PROGRAM_H
+#ifndef ANDROID_HWUI_PROGRAM_H
+#define ANDROID_HWUI_PROGRAM_H
 
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
@@ -131,4 +131,4 @@
 }; // namespace uirenderer
 }; // namespace android
 
-#endif // ANDROID_UI_PROGRAM_H
+#endif // ANDROID_HWUI_PROGRAM_H