Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h
index d9b3718..2256fd1 100644
--- a/libs/hwui/ResourceCache.h
+++ b/libs/hwui/ResourceCache.h
@@ -14,8 +14,8 @@
  * limitations under the License.
  */
 
-#ifndef ANDROID_UI_RESOURCE_CACHE_H
-#define ANDROID_UI_RESOURCE_CACHE_H
+#ifndef ANDROID_HWUI_RESOURCE_CACHE_H
+#define ANDROID_HWUI_RESOURCE_CACHE_H
 
 #include <SkBitmap.h>
 #include <SkiaColorFilter.h>
@@ -75,4 +75,4 @@
 }; // namespace uirenderer
 }; // namespace android
 
-#endif // ANDROID_UI_RESOURCE_CACHE_H
+#endif // ANDROID_HWUI_RESOURCE_CACHE_H