Fix some minor bugs with GL state setup that were exposed by Droids driver.
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index a819c07..53ce5cd 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -63,7 +63,7 @@
va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
mVertexTypes[ct]->enableGLVertexBuffer2(&va);
}
- va.setupGL2(rsc, 0, &rsc->mShaderCache);
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
} else {
for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
mVertexBuffers[ct]->uploadCheck(rsc);