1. Add Context to a RenderScript or RenderScriptGL instance.
   This is to allow RenderScript to better interact with the Android environment.
   E.g., per-app cache.
2. Plumbing, testing.
3. Added getApplicationContext in RenderScript.java.

Change-Id: I85edeebe38825e20b2e86f4f4815689dfc332ef9
diff --git a/libs/rs/rsScriptC.h b/libs/rs/rsScriptC.h
index ab2db5c8..a714132 100644
--- a/libs/rs/rsScriptC.h
+++ b/libs/rs/rsScriptC.h
@@ -83,7 +83,7 @@
     void init(Context *rsc);
 
     void clear(Context *rsc);
-    void runCompiler(Context *rsc, ScriptC *s, const char *resName);
+    void runCompiler(Context *rsc, ScriptC *s, const char *resName, const char *cacheDir);
 
     struct SymbolTable_t {
         const char * mName;