Simpler way to deal with the FBO multi-cache.
This change removes the need for the SortedList and instead just
add a generated id to each FBO stored in the cache. This is an
artificial way to store several FBOs with the same dimensions.
Change-Id: I9638364e9bdc0f2391261937a0c86096f20505bf
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 0ade173..304af2e 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -35,7 +35,7 @@
///////////////////////////////////////////////////////////////////////////////
// Debug
-#define DEBUG_LAYERS 0
+#define DEBUG_LAYERS 1
// These properties are defined in mega-bytes
#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"