commit | 6ebdc114e0d72137394f02bc8ffe9d7a782a65c4 | [log] [tgz] |
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author | Chris Craik <ccraik@google.com> | Fri Aug 31 18:24:33 2012 -0700 |
committer | Chris Craik <ccraik@google.com> | Wed Sep 05 16:45:03 2012 -0700 |
tree | 4900dd3246e54b2dcaa869b519e181542467ae82 | |
parent | 176d105d2f71198966b566d36d4e856a797695c7 [diff] |
Varying-based AA rect drawing Instead of calculating opacity from relative position in the shader, use a shader varying to do this computation for us. bug:5045101 Also adds a test to HwAccelerationTest to show incorrect antialiasing in scaled drawAARect / boundarySize calculation. Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162