Removing SkiaColorFilter and inspecting the native object directly.
bug: 10650594
Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp
index 7eb7028..3d58964 100644
--- a/libs/hwui/DeferredDisplayList.cpp
+++ b/libs/hwui/DeferredDisplayList.cpp
@@ -224,6 +224,11 @@
if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
+ if (op->mPaint && mOps[0].op->mPaint &&
+ op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
+ return false;
+ }
+
/* Draw Modifiers compatibility check
*
* Shadows are ignored, as only text uses them, and in that case they are drawn
@@ -239,7 +244,6 @@
const DrawModifiers& lhsMod = lhs->mDrawModifiers;
const DrawModifiers& rhsMod = rhs->mDrawModifiers;
if (lhsMod.mShader != rhsMod.mShader) return false;
- if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
// Draw filter testing expects bit fields to be clear if filter not set.
if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;