Removing SkiaColorFilter and inspecting the native object directly.
bug: 10650594
Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 471a4a6..ec80e9c 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -17,6 +17,7 @@
#ifndef ANDROID_HWUI_LAYER_H
#define ANDROID_HWUI_LAYER_H
+#include <cutils/compiler.h>
#include <sys/types.h>
#include <GLES2/gl2.h>
@@ -26,9 +27,9 @@
#include <SkPaint.h>
#include <SkXfermode.h>
+#include "Matrix.h"
#include "Rect.h"
#include "RenderBuffer.h"
-#include "SkiaColorFilter.h"
#include "Texture.h"
#include "Vertex.h"
@@ -217,11 +218,11 @@
this->textureLayer = textureLayer;
}
- inline SkiaColorFilter* getColorFilter() const {
+ inline SkColorFilter* getColorFilter() const {
return colorFilter;
}
- ANDROID_API void setColorFilter(SkiaColorFilter* filter);
+ ANDROID_API void setColorFilter(SkColorFilter* filter);
void bindStencilRenderBuffer() const;
@@ -339,7 +340,7 @@
/**
* Color filter used to draw this layer. Optional.
*/
- SkiaColorFilter* colorFilter;
+ SkColorFilter* colorFilter;
/**
* Opacity of the layer.