blob: 8390d8e0e769f2ad52c6e528bb070d31a9af33df [file] [log] [blame]
SHADER_SOURCE(gDrawTextureFragmentShader,
precision mediump float;
varying vec2 outTexCoords;
uniform vec4 color;
uniform sampler2D sampler;
void main(void) {
gl_FragColor = texture2D(sampler, outTexCoords) * color;
}
);