Don't track TextureLayer lifecycles in RenderState
bug:17208461
They are destroyed via finalizer-enqueued destroy method, so it's not
valid to check that they've been destroyed at gl context destruction
time.
Change-Id: I670f69825547facd5f31d44acb406418881fee00
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index efa30ac..d49daf6 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -112,7 +112,7 @@
} else {
LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
- layer = new Layer(renderState, entry.mWidth, entry.mHeight);
+ layer = new Layer(Layer::kType_DisplayList, renderState, entry.mWidth, entry.mHeight);
layer->setBlend(true);
layer->setEmpty(true);
layer->setFbo(0);