Introduce Caches::bindTexture() to reduce glBindTexture calls
Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
diff --git a/libs/hwui/Image.cpp b/libs/hwui/Image.cpp
index 35ca40d..77c2300 100644
--- a/libs/hwui/Image.cpp
+++ b/libs/hwui/Image.cpp
@@ -18,6 +18,7 @@
#include <utils/Log.h>
+#include "Caches.h"
#include "Image.h"
namespace android {
@@ -38,7 +39,7 @@
} else {
// Create a 2D texture to sample from the EGLImage
glGenTextures(1, &mTexture);
- glBindTexture(GL_TEXTURE_2D, mTexture);
+ Caches::getInstance().bindTexture(mTexture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
GLenum status = GL_NO_ERROR;