Merge "camera2: Undo mirror for front camera in legacy mode." into lmp-dev
diff --git a/core/java/android/hardware/camera2/legacy/GLThreadManager.java b/core/java/android/hardware/camera2/legacy/GLThreadManager.java
index 06521cf..2c584ef 100644
--- a/core/java/android/hardware/camera2/legacy/GLThreadManager.java
+++ b/core/java/android/hardware/camera2/legacy/GLThreadManager.java
@@ -121,9 +121,10 @@
      * Create a new GL thread and renderer.
      *
      * @param cameraId the camera id for this thread.
+     * @param facing direction the camera is facing.
      */
-    public GLThreadManager(int cameraId) {
-        mTextureRenderer = new SurfaceTextureRenderer();
+    public GLThreadManager(int cameraId, int facing) {
+        mTextureRenderer = new SurfaceTextureRenderer(facing);
         TAG = String.format("CameraDeviceGLThread-%d", cameraId);
         mGLHandlerThread = new RequestHandlerThread(TAG, mGLHandlerCb);
     }
diff --git a/core/java/android/hardware/camera2/legacy/RequestThreadManager.java b/core/java/android/hardware/camera2/legacy/RequestThreadManager.java
index eb8debb..e6ff17b 100644
--- a/core/java/android/hardware/camera2/legacy/RequestThreadManager.java
+++ b/core/java/android/hardware/camera2/legacy/RequestThreadManager.java
@@ -399,7 +399,7 @@
 
         // TODO: Detect and optimize single-output paths here to skip stream teeing.
         if (mGLThreadManager == null) {
-            mGLThreadManager = new GLThreadManager(mCameraId);
+            mGLThreadManager = new GLThreadManager(mCameraId, facing);
             mGLThreadManager.start();
         }
         mGLThreadManager.waitUntilStarted();
diff --git a/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java b/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java
index b1b0f9b..a35883c 100644
--- a/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java
+++ b/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java
@@ -18,6 +18,7 @@
 import android.graphics.ImageFormat;
 import android.graphics.RectF;
 import android.graphics.SurfaceTexture;
+import android.hardware.camera2.CameraCharacteristics;
 import android.os.Environment;
 import android.opengl.EGL14;
 import android.opengl.EGLConfig;
@@ -80,7 +81,18 @@
     private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
     private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
     private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
-    private final float[] mTriangleVerticesData = {
+
+    // Sampling is mirrored across the vertical axis to undo horizontal flip from the front camera
+    private static final float[] sFrontCameraTriangleVertices = {
+            // X, Y, Z, U, V
+            -1.0f, -1.0f, 0, 1.f, 0.f,
+            1.0f, -1.0f, 0, 0.f, 0.f,
+            -1.0f,  1.0f, 0, 1.f, 1.f,
+            1.0f,  1.0f, 0, 0.f, 1.f,
+    };
+
+    // Sampling is 1:1 for a straight copy for the back camera
+    private static final float[] sBackCameraTriangleVertices = {
             // X, Y, Z, U, V
             -1.0f, -1.0f, 0, 0.f, 0.f,
             1.0f, -1.0f, 0, 1.f, 0.f,
@@ -135,10 +147,16 @@
     private PerfMeasurement mPerfMeasurer = null;
     private static final String LEGACY_PERF_PROPERTY = "persist.camera.legacy_perf";
 
-    public SurfaceTextureRenderer() {
-        mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length *
-                FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
-        mTriangleVertices.put(mTriangleVerticesData).position(0);
+    public SurfaceTextureRenderer(int facing) {
+        if (facing == CameraCharacteristics.LENS_FACING_BACK) {
+            mTriangleVertices = ByteBuffer.allocateDirect(sBackCameraTriangleVertices.length *
+                    FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
+            mTriangleVertices.put(sBackCameraTriangleVertices).position(0);
+        } else {
+            mTriangleVertices = ByteBuffer.allocateDirect(sFrontCameraTriangleVertices.length *
+                    FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
+            mTriangleVertices.put(sFrontCameraTriangleVertices).position(0);
+        }
         Matrix.setIdentityM(mSTMatrix, 0);
     }