Bunch of fixes.
Fixes memory leak, fixes multiple context support, fix 3d transforms.
Change-Id: I7462cfbc57857dbd4de4e76b9d4cba58a1bce77b
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index aaf7564..3c1fe2a 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -160,7 +160,9 @@
mTextureCache.clear();
mLayerCache.clear();
mGradientCache.clear();
+ mPathCache.clear();
mPatchCache.clear();
+ mProgramCache.clear();
}
///////////////////////////////////////////////////////////////////////////////
@@ -410,8 +412,14 @@
}
bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
- Rect r(left, top, right, bottom);
- mSnapshot->transform.mapRect(r);
+ SkRect sr;
+ sr.set(left, top, right, bottom);
+
+ SkMatrix m;
+ mSnapshot->transform.copyTo(m);
+ m.mapRect(&sr);
+
+ Rect r(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom);
return !mSnapshot->clipRect.intersects(r);
}