Update animation helper class to most recent version
Most updated version is currently in Launcher2
diff --git a/packages/SystemUI/src/com/android/systemui/recent/FirstFrameAnimatorHelper.java b/packages/SystemUI/src/com/android/systemui/recent/FirstFrameAnimatorHelper.java
index 2fc7dfc..84d13cf 100644
--- a/packages/SystemUI/src/com/android/systemui/recent/FirstFrameAnimatorHelper.java
+++ b/packages/SystemUI/src/com/android/systemui/recent/FirstFrameAnimatorHelper.java
@@ -19,18 +19,18 @@
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
-import android.animation.Animator.AnimatorListener;
import android.util.Log;
-import android.view.ViewTreeObserver;
import android.view.View;
import android.view.ViewPropertyAnimator;
+import android.view.ViewTreeObserver;
/*
* This is a helper class that listens to updates from the corresponding animation.
* For the first two frames, it adjusts the current play time of the animation to
* prevent jank at the beginning of the animation
*/
-public class FirstFrameAnimatorHelper implements ValueAnimator.AnimatorUpdateListener {
+public class FirstFrameAnimatorHelper extends AnimatorListenerAdapter
+ implements ValueAnimator.AnimatorUpdateListener {
private static final boolean DEBUG = false;
private static final int MAX_DELAY = 1000;
private static final int IDEAL_FRAME_DURATION = 16;
@@ -50,13 +50,14 @@
public FirstFrameAnimatorHelper(ViewPropertyAnimator vpa, View target) {
mTarget = target;
- vpa.setListener(new AnimatorListenerAdapter() {
- public void onAnimationStart (Animator animation) {
- final ValueAnimator va = (ValueAnimator) animation;
- va.addUpdateListener(FirstFrameAnimatorHelper.this);
- onAnimationUpdate(va);
- }
- });
+ vpa.setListener(this);
+ }
+
+ // only used for ViewPropertyAnimators
+ public void onAnimationStart(Animator animation) {
+ final ValueAnimator va = (ValueAnimator) animation;
+ va.addUpdateListener(FirstFrameAnimatorHelper.this);
+ onAnimationUpdate(va);
}
public static void initializeDrawListener(View view) {
@@ -84,7 +85,11 @@
mStartTime = currentTime;
}
- if (!mHandlingOnAnimationUpdate) {
+ if (!mHandlingOnAnimationUpdate &&
+ // If the current play time exceeds the duration, the animation
+ // will get finished, even if we call setCurrentPlayTime -- therefore
+ // don't adjust the animation in that case
+ animation.getCurrentPlayTime() < animation.getDuration()) {
mHandlingOnAnimationUpdate = true;
long frameNum = sGlobalFrameCounter - mStartFrame;
// If we haven't drawn our first frame, reset the time to t = 0