Fix possible infinite loop when purging textures.
Change-Id: Ib05b398ae03e734da2dab0496df416fed4570b1c
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index 90f548b..817f143 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -28,6 +28,7 @@
struct Texture {
Texture() {
cleanup = false;
+ bitmapSize = 0;
}
/**
@@ -54,6 +55,10 @@
* Indicates whether this texture should be cleaned up after use.
*/
bool cleanup;
+ /**
+ * Optional, size of the original bitmap.
+ */
+ uint32_t bitmapSize;
}; // struct Texture
class AutoTexture {