Simplify black texture fragment shader.
Change-Id: If2d43f92f4c98ec128692761a670b0f31207a3c0
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 1282b71..1eac239 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -136,7 +136,7 @@
"}\n\n";
const char* gFS_Fast_SingleA8Texture =
"\nvoid main(void) {\n"
- " gl_FragColor = vec4(0.0, 0.0, 0.0, texture2D(sampler, outTexCoords).a);\n"
+ " gl_FragColor = texture2D(sampler, outTexCoords);\n"
"}\n\n";
const char* gFS_Fast_SingleModulateA8Texture =
"\nvoid main(void) {\n"
@@ -162,7 +162,7 @@
};
const char* gFS_Main_FetchA8Texture[2] = {
// Don't modulate
- " fragColor = vec4(0.0, 0.0, 0.0, texture2D(sampler, outTexCoords).a);\n",
+ " fragColor = texture2D(sampler, outTexCoords);\n",
// Modulate
" fragColor = color * texture2D(sampler, outTexCoords).a;\n"
};