Prevent calling GL functions with an invalid surface

Bug: 18518580

When destroying CanvasContext, the surface can be invalid
state. So the surface should be updated to null prior to
destroying GL resources to ensure that GL functions
are not called with an invalid surface.
Some GL implementation makes an error if GL functions
are called with an invalid surface. (Adreno 3xx)

Cherry picked from AOSP: f76d36f96bf221672e98e440c9df7cbf0e02e84e

Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
1 file changed