Further reduce the number of GL commands sent to the driver
Change-Id: Id922b2a166ea4573b767c27d3195e11c70320b23
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index 324765b..d304b37 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -20,6 +20,7 @@
#include <utils/Log.h>
+#include "Caches.h"
#include "Debug.h"
#include "LayerCache.h"
#include "Properties.h"
@@ -140,7 +141,7 @@
uint32_t oldWidth = layer->getWidth();
uint32_t oldHeight = layer->getHeight();
- glActiveTexture(GL_TEXTURE0);
+ Caches::getInstance().activeTexture(0);
layer->bindTexture();
layer->setSize(entry.mWidth, entry.mHeight);
layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);