Decode common GL error codes when logging frame error status
Change-Id: I38b333eea53aef20340ce48dfcb0dd30a223f7a8
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 55e962a..cab82de 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -190,8 +190,17 @@
while ((status = glGetError()) != GL_NO_ERROR) {
ALOGD("GL error from OpenGLRenderer: 0x%x", status);
switch (status) {
+ case GL_INVALID_ENUM:
+ ALOGE(" GL_INVALID_ENUM");
+ break;
+ case GL_INVALID_VALUE:
+ ALOGE(" GL_INVALID_VALUE");
+ break;
+ case GL_INVALID_OPERATION:
+ ALOGE(" GL_INVALID_OPERATION");
+ break;
case GL_OUT_OF_MEMORY:
- ALOGE(" OpenGLRenderer is out of memory!");
+ ALOGE(" Out of memory!");
break;
}
}