Decode common GL error codes when logging frame error status

Change-Id: I38b333eea53aef20340ce48dfcb0dd30a223f7a8
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 55e962a..cab82de 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -190,8 +190,17 @@
     while ((status = glGetError()) != GL_NO_ERROR) {
         ALOGD("GL error from OpenGLRenderer: 0x%x", status);
         switch (status) {
+            case GL_INVALID_ENUM:
+                ALOGE("  GL_INVALID_ENUM");
+                break;
+            case GL_INVALID_VALUE:
+                ALOGE("  GL_INVALID_VALUE");
+                break;
+            case GL_INVALID_OPERATION:
+                ALOGE("  GL_INVALID_OPERATION");
+                break;
             case GL_OUT_OF_MEMORY:
-                ALOGE("  OpenGLRenderer is out of memory!");
+                ALOGE("  Out of memory!");
                 break;
         }
     }