Update 'DisplayList' vs 'RenderNode' naming in several places
Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 49610d5..741f4c3 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -85,8 +85,7 @@
regionRect.translate(layer.left, layer.top);
}
- void updateDeferred(RenderNode* displayList,
- int left, int top, int right, int bottom);
+ void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom);
inline uint32_t getWidth() const {
return texture.width;
@@ -297,7 +296,7 @@
*/
bool deferredUpdateScheduled;
OpenGLRenderer* renderer;
- sp<RenderNode> displayList;
+ sp<RenderNode> renderNode;
Rect dirtyRect;
bool debugDrawUpdate;
bool hasDrawnSinceUpdate;