| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <stdlib.h> | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <binder/IPCThreadState.h> | 
 | #include <binder/IServiceManager.h> | 
 |  | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 |  | 
 | #include <hardware/hardware.h> | 
 |  | 
 | #include "clz.h" | 
 | #include "LayerBase.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "DisplayHardware/DisplayHardware.h" | 
 |  | 
 |  | 
 | namespace android { | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | const uint32_t LayerBase::typeInfo = 1; | 
 | const char* const LayerBase::typeID = "LayerBase"; | 
 |  | 
 | const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2; | 
 | const char* const LayerBaseClient::typeID = "LayerBaseClient"; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) | 
 |     : dpy(display), contentDirty(false), | 
 |       mFlinger(flinger), | 
 |       mTransformed(false), | 
 |       mUseLinearFiltering(false), | 
 |       mOrientation(0), | 
 |       mTransactionFlags(0), | 
 |       mPremultipliedAlpha(true), | 
 |       mInvalidate(0) | 
 | { | 
 |     const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); | 
 |     mFlags = hw.getFlags(); | 
 | } | 
 |  | 
 | LayerBase::~LayerBase() | 
 | { | 
 | } | 
 |  | 
 | const GraphicPlane& LayerBase::graphicPlane(int dpy) const | 
 | {  | 
 |     return mFlinger->graphicPlane(dpy); | 
 | } | 
 |  | 
 | GraphicPlane& LayerBase::graphicPlane(int dpy) | 
 | { | 
 |     return mFlinger->graphicPlane(dpy);  | 
 | } | 
 |  | 
 | void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) | 
 | { | 
 |     uint32_t layerFlags = 0; | 
 |     if (flags & ISurfaceComposer::eHidden) | 
 |         layerFlags = ISurfaceComposer::eLayerHidden; | 
 |  | 
 |     if (flags & ISurfaceComposer::eNonPremultiplied) | 
 |         mPremultipliedAlpha = false; | 
 |  | 
 |     mCurrentState.z             = 0; | 
 |     mCurrentState.w             = w; | 
 |     mCurrentState.h             = h; | 
 |     mCurrentState.requested_w   = w; | 
 |     mCurrentState.requested_h   = h; | 
 |     mCurrentState.alpha         = 0xFF; | 
 |     mCurrentState.flags         = layerFlags; | 
 |     mCurrentState.sequence      = 0; | 
 |     mCurrentState.transform.set(0, 0); | 
 |  | 
 |     // drawing state & current state are identical | 
 |     mDrawingState = mCurrentState; | 
 | } | 
 |  | 
 | void LayerBase::commitTransaction() { | 
 |     mDrawingState = mCurrentState; | 
 | } | 
 | void LayerBase::forceVisibilityTransaction() { | 
 |     // this can be called without SurfaceFlinger.mStateLock, but if we | 
 |     // can atomically increment the sequence number, it doesn't matter. | 
 |     android_atomic_inc(&mCurrentState.sequence); | 
 |     requestTransaction(); | 
 | } | 
 | bool LayerBase::requestTransaction() { | 
 |     int32_t old = setTransactionFlags(eTransactionNeeded); | 
 |     return ((old & eTransactionNeeded) == 0); | 
 | } | 
 | uint32_t LayerBase::getTransactionFlags(uint32_t flags) { | 
 |     return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
 | } | 
 | uint32_t LayerBase::setTransactionFlags(uint32_t flags) { | 
 |     return android_atomic_or(flags, &mTransactionFlags); | 
 | } | 
 |  | 
 | bool LayerBase::setPosition(int32_t x, int32_t y) { | 
 |     if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) | 
 |         return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.transform.set(x, y); | 
 |     requestTransaction(); | 
 |     return true; | 
 | } | 
 | bool LayerBase::setLayer(uint32_t z) { | 
 |     if (mCurrentState.z == z) | 
 |         return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.z = z; | 
 |     requestTransaction(); | 
 |     return true; | 
 | } | 
 | bool LayerBase::setSize(uint32_t w, uint32_t h) { | 
 |     if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) | 
 |         return false; | 
 |     mCurrentState.requested_w = w; | 
 |     mCurrentState.requested_h = h; | 
 |     requestTransaction(); | 
 |     return true; | 
 | } | 
 | bool LayerBase::setAlpha(uint8_t alpha) { | 
 |     if (mCurrentState.alpha == alpha) | 
 |         return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.alpha = alpha; | 
 |     requestTransaction(); | 
 |     return true; | 
 | } | 
 | bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { | 
 |     // TODO: check the matrix has changed | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.transform.set( | 
 |             matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); | 
 |     requestTransaction(); | 
 |     return true; | 
 | } | 
 | bool LayerBase::setTransparentRegionHint(const Region& transparent) { | 
 |     // TODO: check the region has changed | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.transparentRegion = transparent; | 
 |     requestTransaction(); | 
 |     return true; | 
 | } | 
 | bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { | 
 |     const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); | 
 |     if (mCurrentState.flags == newFlags) | 
 |         return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.flags = newFlags; | 
 |     requestTransaction(); | 
 |     return true; | 
 | } | 
 |  | 
 | Rect LayerBase::visibleBounds() const | 
 | { | 
 |     return mTransformedBounds; | 
 | }       | 
 |  | 
 | void LayerBase::setVisibleRegion(const Region& visibleRegion) { | 
 |     // always called from main thread | 
 |     visibleRegionScreen = visibleRegion; | 
 | } | 
 |  | 
 | void LayerBase::setCoveredRegion(const Region& coveredRegion) { | 
 |     // always called from main thread | 
 |     coveredRegionScreen = coveredRegion; | 
 | } | 
 |  | 
 | uint32_t LayerBase::doTransaction(uint32_t flags) | 
 | { | 
 |     const Layer::State& front(drawingState()); | 
 |     const Layer::State& temp(currentState()); | 
 |  | 
 |     if ((front.requested_w != temp.requested_w) || | 
 |         (front.requested_h != temp.requested_h))  { | 
 |         // resize the layer, set the physical size to the requested size | 
 |         Layer::State& editTemp(currentState()); | 
 |         editTemp.w = temp.requested_w; | 
 |         editTemp.h = temp.requested_h; | 
 |     } | 
 |  | 
 |     if ((front.w != temp.w) || (front.h != temp.h)) { | 
 |         // invalidate and recompute the visible regions if needed | 
 |         flags |= Layer::eVisibleRegion; | 
 |         this->contentDirty = true; | 
 |     } | 
 |  | 
 |     if (temp.sequence != front.sequence) { | 
 |         // invalidate and recompute the visible regions if needed | 
 |         flags |= eVisibleRegion; | 
 |         this->contentDirty = true; | 
 |  | 
 |         const bool linearFiltering = mUseLinearFiltering; | 
 |         mUseLinearFiltering = false; | 
 |         if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { | 
 |             // we may use linear filtering, if the matrix scales us | 
 |             const uint8_t type = temp.transform.getType(); | 
 |             if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) { | 
 |                 mUseLinearFiltering = true; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Commit the transaction | 
 |     commitTransaction(); | 
 |     return flags; | 
 | } | 
 |  | 
 | void LayerBase::validateVisibility(const Transform& planeTransform) | 
 | { | 
 |     const Layer::State& s(drawingState()); | 
 |     const Transform tr(planeTransform * s.transform); | 
 |     const bool transformed = tr.transformed(); | 
 |     | 
 |     uint32_t w = s.w; | 
 |     uint32_t h = s.h;     | 
 |     tr.transform(mVertices[0], 0, 0); | 
 |     tr.transform(mVertices[1], 0, h); | 
 |     tr.transform(mVertices[2], w, h); | 
 |     tr.transform(mVertices[3], w, 0); | 
 |     if (UNLIKELY(transformed)) { | 
 |         // NOTE: here we could also punt if we have too many rectangles | 
 |         // in the transparent region | 
 |         if (tr.preserveRects()) { | 
 |             // transform the transparent region | 
 |             transparentRegionScreen = tr.transform(s.transparentRegion); | 
 |         } else { | 
 |             // transformation too complex, can't do the transparent region | 
 |             // optimization. | 
 |             transparentRegionScreen.clear(); | 
 |         } | 
 |     } else { | 
 |         transparentRegionScreen = s.transparentRegion; | 
 |     } | 
 |  | 
 |     // cache a few things... | 
 |     mOrientation = tr.getOrientation(); | 
 |     mTransformedBounds = tr.makeBounds(w, h); | 
 |     mTransformed = transformed; | 
 |     mLeft = tr.tx(); | 
 |     mTop  = tr.ty(); | 
 | } | 
 |  | 
 | void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) | 
 | { | 
 | } | 
 |  | 
 | void LayerBase::unlockPageFlip( | 
 |         const Transform& planeTransform, Region& outDirtyRegion) | 
 | { | 
 |     if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { | 
 |         outDirtyRegion.orSelf(visibleRegionScreen); | 
 |     } | 
 | } | 
 |  | 
 | void LayerBase::finishPageFlip() | 
 | { | 
 | } | 
 |  | 
 | void LayerBase::invalidate() | 
 | { | 
 |     if ((android_atomic_or(1, &mInvalidate)&1) == 0) { | 
 |         mFlinger->signalEvent(); | 
 |     } | 
 | } | 
 |  | 
 | void LayerBase::drawRegion(const Region& reg) const | 
 | { | 
 |     Region::const_iterator it = reg.begin(); | 
 |     Region::const_iterator const end = reg.end(); | 
 |     if (it != end) { | 
 |         Rect r; | 
 |         const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
 |         const int32_t fbWidth  = hw.getWidth(); | 
 |         const int32_t fbHeight = hw.getHeight(); | 
 |         const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },  | 
 |                 { fbWidth, fbHeight }, { 0, fbHeight }  }; | 
 |         glVertexPointer(2, GL_SHORT, 0, vertices); | 
 |         while (it != end) { | 
 |             const Rect& r = *it++; | 
 |             const GLint sy = fbHeight - (r.top + r.height()); | 
 |             glScissor(r.left, sy, r.width(), r.height()); | 
 |             glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerBase::draw(const Region& inClip) const | 
 | { | 
 |     // invalidate the region we'll update | 
 |     Region clip(inClip);  // copy-on-write, so no-op most of the time | 
 |  | 
 |     // Remove the transparent area from the clipping region | 
 |     const State& s = drawingState(); | 
 |     if (LIKELY(!s.transparentRegion.isEmpty())) { | 
 |         clip.subtract(transparentRegionScreen); | 
 |         if (clip.isEmpty()) { | 
 |             // usually this won't happen because this should be taken care of | 
 |             // by SurfaceFlinger::computeVisibleRegions() | 
 |             return; | 
 |         }         | 
 |     } | 
 |  | 
 |     // reset GL state | 
 |     glEnable(GL_SCISSOR_TEST); | 
 |  | 
 |     onDraw(clip); | 
 |  | 
 |     /* | 
 |     glDisable(GL_TEXTURE_2D); | 
 |     glDisable(GL_DITHER); | 
 |     glEnable(GL_BLEND); | 
 |     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
 |     glColor4x(0, 0x8000, 0, 0x10000); | 
 |     drawRegion(transparentRegionScreen); | 
 |     glDisable(GL_BLEND); | 
 |     */ | 
 | } | 
 |  | 
 | GLuint LayerBase::createTexture() const | 
 | { | 
 |     GLuint textureName = -1; | 
 |     glGenTextures(1, &textureName); | 
 |     glBindTexture(GL_TEXTURE_2D, textureName); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     return textureName; | 
 | } | 
 |  | 
 | void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red, | 
 |                                 GLclampx green, GLclampx blue, | 
 |                                 GLclampx alpha) const | 
 | { | 
 |     const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
 |     const uint32_t fbHeight = hw.getHeight(); | 
 |     glColor4x(red,green,blue,alpha); | 
 |     glDisable(GL_TEXTURE_2D); | 
 |     glDisable(GL_BLEND); | 
 |     glDisable(GL_DITHER); | 
 |  | 
 |     Region::const_iterator it = clip.begin(); | 
 |     Region::const_iterator const end = clip.end(); | 
 |     glEnable(GL_SCISSOR_TEST); | 
 |     glVertexPointer(2, GL_FIXED, 0, mVertices); | 
 |     while (it != end) { | 
 |         const Rect& r = *it++; | 
 |         const GLint sy = fbHeight - (r.top + r.height()); | 
 |         glScissor(r.left, sy, r.width(), r.height()); | 
 |         glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  | 
 |     } | 
 | } | 
 |  | 
 | void LayerBase::clearWithOpenGL(const Region& clip) const | 
 | { | 
 |     clearWithOpenGL(clip,0,0,0,0); | 
 | } | 
 |  | 
 | void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const | 
 | { | 
 |     const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
 |     const uint32_t fbHeight = hw.getHeight(); | 
 |     const State& s(drawingState()); | 
 |      | 
 |     // bind our texture | 
 |     validateTexture(texture.name); | 
 |     uint32_t width  = texture.width;  | 
 |     uint32_t height = texture.height; | 
 |      | 
 |     glEnable(GL_TEXTURE_2D); | 
 |  | 
 |     if (UNLIKELY(s.alpha < 0xFF)) { | 
 |         // We have an alpha-modulation. We need to modulate all | 
 |         // texture components by alpha because we're always using  | 
 |         // premultiplied alpha. | 
 |          | 
 |         // If the texture doesn't have an alpha channel we can | 
 |         // use REPLACE and switch to non premultiplied alpha | 
 |         // blending (SRCA/ONE_MINUS_SRCA). | 
 |          | 
 |         GLenum env, src; | 
 |         if (needsBlending()) { | 
 |             env = GL_MODULATE; | 
 |             src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | 
 |         } else { | 
 |             env = GL_REPLACE; | 
 |             src = GL_SRC_ALPHA; | 
 |         } | 
 |         const GGLfixed alpha = (s.alpha << 16)/255; | 
 |         glColor4x(alpha, alpha, alpha, alpha); | 
 |         glEnable(GL_BLEND); | 
 |         glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
 |         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); | 
 |     } else { | 
 |         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
 |         glColor4x(0x10000, 0x10000, 0x10000, 0x10000); | 
 |         if (needsBlending()) { | 
 |             GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | 
 |             glEnable(GL_BLEND); | 
 |             glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
 |         } else { | 
 |             glDisable(GL_BLEND); | 
 |         } | 
 |     } | 
 |  | 
 |     Region::const_iterator it = clip.begin(); | 
 |     Region::const_iterator const end = clip.end(); | 
 |     if (UNLIKELY(transformed() | 
 |             || !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) ))  | 
 |     { | 
 |         //StopWatch watch("GL transformed"); | 
 |         const GLfixed texCoords[4][2] = { | 
 |                 { 0,        0 }, | 
 |                 { 0,        0x10000 }, | 
 |                 { 0x10000,  0x10000 }, | 
 |                 { 0x10000,  0 } | 
 |         }; | 
 |  | 
 |         glMatrixMode(GL_TEXTURE); | 
 |         glLoadIdentity(); | 
 |  | 
 |         // the texture's source is rotated | 
 |         if (texture.transform == HAL_TRANSFORM_ROT_90) { | 
 |             // TODO: handle the other orientations | 
 |             glTranslatef(0, 1, 0); | 
 |             glRotatef(-90, 0, 0, 1); | 
 |         } | 
 |          | 
 |         if (texture.NPOTAdjust) { | 
 |             glScalef(texture.wScale, texture.hScale, 1.0f); | 
 |         } | 
 |  | 
 |         glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
 |         glVertexPointer(2, GL_FIXED, 0, mVertices); | 
 |         glTexCoordPointer(2, GL_FIXED, 0, texCoords); | 
 |  | 
 |         while (it != end) { | 
 |             const Rect& r = *it++; | 
 |             const GLint sy = fbHeight - (r.top + r.height()); | 
 |             glScissor(r.left, sy, r.width(), r.height()); | 
 |             glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  | 
 |         } | 
 |         glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
 |     } else { | 
 |         GLint crop[4] = { 0, height, width, -height }; | 
 |         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); | 
 |         int x = tx(); | 
 |         int y = ty(); | 
 |         y = fbHeight - (y + height); | 
 |         while (it != end) { | 
 |             const Rect& r = *it++; | 
 |             const GLint sy = fbHeight - (r.top + r.height()); | 
 |             glScissor(r.left, sy, r.width(), r.height()); | 
 |             glDrawTexiOES(x, y, 0, width, height); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerBase::validateTexture(GLint textureName) const | 
 | { | 
 |     glBindTexture(GL_TEXTURE_2D, textureName); | 
 |     // TODO: reload the texture if needed | 
 |     // this is currently done in loadTexture() below | 
 |     if (mUseLinearFiltering) { | 
 |         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |     } else { | 
 |         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     } | 
 |  | 
 |     if (needsDithering()) { | 
 |         glEnable(GL_DITHER); | 
 |     } else { | 
 |         glDisable(GL_DITHER); | 
 |     } | 
 | } | 
 |  | 
 | void LayerBase::loadTexture(Texture* texture,  | 
 |         const Region& dirty, const GGLSurface& t) const | 
 | { | 
 |     if (texture->name == -1U) { | 
 |         // uh? | 
 |         return; | 
 |     } | 
 |  | 
 |     glBindTexture(GL_TEXTURE_2D, texture->name); | 
 |  | 
 |     /* | 
 |      * In OpenGL ES we can't specify a stride with glTexImage2D (however, | 
 |      * GL_UNPACK_ALIGNMENT is a limited form of stride). | 
 |      * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we | 
 |      * need to do something reasonable (here creating a bigger texture). | 
 |      *  | 
 |      * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT); | 
 |      *  | 
 |      * This situation doesn't happen often, but some h/w have a limitation | 
 |      * for their framebuffer (eg: must be multiple of 8 pixels), and | 
 |      * we need to take that into account when using these buffers as | 
 |      * textures. | 
 |      * | 
 |      * This should never be a problem with POT textures | 
 |      */ | 
 |      | 
 |     int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format)); | 
 |     unpack = 1 << ((unpack > 3) ? 3 : unpack); | 
 |     glPixelStorei(GL_UNPACK_ALIGNMENT, unpack); | 
 |      | 
 |     /* | 
 |      * round to POT if needed  | 
 |      */ | 
 |     if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) { | 
 |         texture->NPOTAdjust = true; | 
 |     } | 
 |      | 
 |     if (texture->NPOTAdjust) { | 
 |         // find the smallest power-of-two that will accommodate our surface | 
 |         texture->potWidth  = 1 << (31 - clz(t.width)); | 
 |         texture->potHeight = 1 << (31 - clz(t.height)); | 
 |         if (texture->potWidth  < t.width)  texture->potWidth  <<= 1; | 
 |         if (texture->potHeight < t.height) texture->potHeight <<= 1; | 
 |         texture->wScale = float(t.width)  / texture->potWidth; | 
 |         texture->hScale = float(t.height) / texture->potHeight; | 
 |     } else { | 
 |         texture->potWidth  = t.width; | 
 |         texture->potHeight = t.height; | 
 |     } | 
 |  | 
 |     Rect bounds(dirty.bounds()); | 
 |     GLvoid* data = 0; | 
 |     if (texture->width != t.width || texture->height != t.height) { | 
 |         texture->width  = t.width; | 
 |         texture->height = t.height; | 
 |  | 
 |         // texture size changed, we need to create a new one | 
 |         bounds.set(Rect(t.width, t.height)); | 
 |         if (t.width  == texture->potWidth && | 
 |             t.height == texture->potHeight) { | 
 |             // we can do it one pass | 
 |             data = t.data; | 
 |         } | 
 |  | 
 |         if (t.format == GGL_PIXEL_FORMAT_RGB_565) { | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, | 
 |                     GL_RGB, texture->potWidth, texture->potHeight, 0, | 
 |                     GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data); | 
 |         } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) { | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, | 
 |                     GL_RGBA, texture->potWidth, texture->potHeight, 0, | 
 |                     GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data); | 
 |         } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888 ||  | 
 |                    t.format == GGL_PIXEL_FORMAT_RGBX_8888) { | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, | 
 |                     GL_RGBA, texture->potWidth, texture->potHeight, 0, | 
 |                     GL_RGBA, GL_UNSIGNED_BYTE, data); | 
 |         } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP || | 
 |                     t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) { | 
 |             // just show the Y plane of YUV buffers | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, | 
 |                     GL_LUMINANCE, texture->potWidth, texture->potHeight, 0, | 
 |                     GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | 
 |         } else { | 
 |             // oops, we don't handle this format! | 
 |             LOGE("layer %p, texture=%d, using format %d, which is not " | 
 |                  "supported by the GL", this, texture->name, t.format); | 
 |         } | 
 |     } | 
 |     if (!data) { | 
 |         if (t.format == GGL_PIXEL_FORMAT_RGB_565) { | 
 |             glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                     0, bounds.top, t.width, bounds.height(), | 
 |                     GL_RGB, GL_UNSIGNED_SHORT_5_6_5, | 
 |                     t.data + bounds.top*t.stride*2); | 
 |         } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) { | 
 |             glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                     0, bounds.top, t.width, bounds.height(), | 
 |                     GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, | 
 |                     t.data + bounds.top*t.stride*2); | 
 |         } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888 || | 
 |                    t.format == GGL_PIXEL_FORMAT_RGBX_8888) { | 
 |             glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                     0, bounds.top, t.width, bounds.height(), | 
 |                     GL_RGBA, GL_UNSIGNED_BYTE, | 
 |                     t.data + bounds.top*t.stride*4); | 
 |         } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP || | 
 |                     t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) { | 
 |             // just show the Y plane of YUV buffers | 
 |             glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                     0, bounds.top, t.width, bounds.height(), | 
 |                     GL_LUMINANCE, GL_UNSIGNED_BYTE, | 
 |                     t.data + bounds.top*t.stride); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | status_t LayerBase::initializeEglImage( | 
 |         const sp<GraphicBuffer>& buffer, Texture* texture) | 
 | { | 
 |     status_t err = NO_ERROR; | 
 |  | 
 |     // we need to recreate the texture | 
 |     EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | 
 |  | 
 |     // free the previous image | 
 |     if (texture->image != EGL_NO_IMAGE_KHR) { | 
 |         eglDestroyImageKHR(dpy, texture->image); | 
 |         texture->image = EGL_NO_IMAGE_KHR; | 
 |     } | 
 |  | 
 |     // construct an EGL_NATIVE_BUFFER_ANDROID | 
 |     android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); | 
 |  | 
 |     // create the new EGLImageKHR | 
 |     const EGLint attrs[] = { | 
 |             EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE, | 
 |             EGL_NONE,                   EGL_NONE | 
 |     }; | 
 |     texture->image = eglCreateImageKHR( | 
 |             dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, | 
 |             (EGLClientBuffer)clientBuf, attrs); | 
 |  | 
 |     LOGE_IF(texture->image == EGL_NO_IMAGE_KHR, | 
 |             "eglCreateImageKHR() failed. err=0x%4x", | 
 |             eglGetError()); | 
 |  | 
 |     if (texture->image != EGL_NO_IMAGE_KHR) { | 
 |         glBindTexture(GL_TEXTURE_2D, texture->name); | 
 |         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, | 
 |                 (GLeglImageOES)texture->image); | 
 |         GLint error = glGetError(); | 
 |         if (UNLIKELY(error != GL_NO_ERROR)) { | 
 |             // this failed, for instance, because we don't support NPOT. | 
 |             // FIXME: do something! | 
 |             LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) " | 
 |                  "failed err=0x%04x", | 
 |                  this, texture->image, error); | 
 |             mFlags &= ~DisplayHardware::DIRECT_TEXTURE; | 
 |             err = INVALID_OPERATION; | 
 |         } else { | 
 |             // Everything went okay! | 
 |             texture->NPOTAdjust = false; | 
 |             texture->dirty  = false; | 
 |             texture->width  = clientBuf->width; | 
 |             texture->height = clientBuf->height; | 
 |         } | 
 |     } else { | 
 |         err = INVALID_OPERATION; | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | int32_t LayerBaseClient::sIdentity = 0; | 
 |  | 
 | LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, | 
 |         const sp<Client>& client, int32_t i) | 
 |     : LayerBase(flinger, display), lcblk(NULL), client(client), | 
 |       mIndex(i), mIdentity(uint32_t(android_atomic_inc(&sIdentity))) | 
 | { | 
 |     lcblk = new SharedBufferServer( | 
 |             client->ctrlblk, i, NUM_BUFFERS, | 
 |             mIdentity); | 
 | } | 
 |  | 
 | void LayerBaseClient::onFirstRef() | 
 | {     | 
 |     sp<Client> client(this->client.promote()); | 
 |     if (client != 0) { | 
 |         client->bindLayer(this, mIndex); | 
 |     } | 
 | } | 
 |  | 
 | LayerBaseClient::~LayerBaseClient() | 
 | { | 
 |     sp<Client> client(this->client.promote()); | 
 |     if (client != 0) { | 
 |         client->free(mIndex); | 
 |     } | 
 |     delete lcblk; | 
 | } | 
 |  | 
 | int32_t LayerBaseClient::serverIndex() const  | 
 | { | 
 |     sp<Client> client(this->client.promote()); | 
 |     if (client != 0) { | 
 |         return (client->cid<<16)|mIndex; | 
 |     } | 
 |     return 0xFFFF0000 | mIndex; | 
 | } | 
 |  | 
 | sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() | 
 | { | 
 |     sp<Surface> s; | 
 |     Mutex::Autolock _l(mLock); | 
 |     s = mClientSurface.promote(); | 
 |     if (s == 0) { | 
 |         s = createSurface(); | 
 |         mClientSurface = s; | 
 |     } | 
 |     return s; | 
 | } | 
 |  | 
 | sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const | 
 | { | 
 |     return new Surface(mFlinger, clientIndex(), mIdentity, | 
 |             const_cast<LayerBaseClient *>(this)); | 
 | } | 
 |  | 
 | // called with SurfaceFlinger::mStateLock as soon as the layer is entered | 
 | // in the purgatory list | 
 | void LayerBaseClient::onRemoved() | 
 | { | 
 |     // wake up the condition | 
 |     lcblk->setStatus(NO_INIT); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | LayerBaseClient::Surface::Surface( | 
 |         const sp<SurfaceFlinger>& flinger, | 
 |         SurfaceID id, int identity,  | 
 |         const sp<LayerBaseClient>& owner)  | 
 |     : mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner) | 
 | { | 
 | } | 
 |  | 
 | LayerBaseClient::Surface::~Surface()  | 
 | { | 
 |     /* | 
 |      * This is a good place to clean-up all client resources  | 
 |      */ | 
 |  | 
 |     // destroy client resources | 
 |     sp<LayerBaseClient> layer = getOwner(); | 
 |     if (layer != 0) { | 
 |         mFlinger->destroySurface(layer); | 
 |     } | 
 | } | 
 |  | 
 | sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { | 
 |     sp<LayerBaseClient> owner(mOwner.promote()); | 
 |     return owner; | 
 | } | 
 |  | 
 | status_t LayerBaseClient::Surface::onTransact( | 
 |         uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
 | { | 
 |     switch (code) { | 
 |         case REGISTER_BUFFERS: | 
 |         case UNREGISTER_BUFFERS: | 
 |         case CREATE_OVERLAY: | 
 |         { | 
 |             if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) { | 
 |                 IPCThreadState* ipc = IPCThreadState::self(); | 
 |                 const int pid = ipc->getCallingPid(); | 
 |                 const int uid = ipc->getCallingUid(); | 
 |                 LOGE("Permission Denial: " | 
 |                         "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |         } | 
 |     } | 
 |     return BnSurface::onTransact(code, data, reply, flags); | 
 | } | 
 |  | 
 | sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage)  | 
 | { | 
 |     return NULL;  | 
 | } | 
 |  | 
 | status_t LayerBaseClient::Surface::registerBuffers( | 
 |         const ISurface::BufferHeap& buffers)  | 
 | {  | 
 |     return INVALID_OPERATION;  | 
 | } | 
 |  | 
 | void LayerBaseClient::Surface::postBuffer(ssize_t offset)  | 
 | { | 
 | } | 
 |  | 
 | void LayerBaseClient::Surface::unregisterBuffers()  | 
 | { | 
 | } | 
 |  | 
 | sp<OverlayRef> LayerBaseClient::Surface::createOverlay( | 
 |         uint32_t w, uint32_t h, int32_t format)  | 
 | { | 
 |     return NULL; | 
 | }; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android |