commit | d5e8ade498b41b42874273cbfa375aed7b4d6a08 | [log] [tgz] |
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author | ztenghui <ztenghui@google.com> | Wed Aug 13 15:48:02 2014 -0700 |
committer | ztenghui <ztenghui@google.com> | Fri Aug 29 13:40:42 2014 -0700 |
tree | bb2a44cdafde4f5a350e1531f276765f5b8bd18d | |
parent | c50a03d78aaedd0003377e98710e7038bda330e9 [diff] |
Ambient shadow tessellation improvement. Using the vertices, instead of ray casting for the triangulation. This request a dynamic index buffer associated with vertex buffer, so we update the VertexBuffer to support it. The ambient shadow could be 3x-6x times faster for circle and rect now. b/16712006 b/14257173 Change-Id: I2f22a8fe19bc59acee5c18e4a3a395acd5042a66