| /* |
| * Copyright (C) 2007-2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| * use this file except in compliance with the License. You may obtain a copy of |
| * the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| * License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| |
| package android.inputmethodservice; |
| |
| import static android.view.ViewGroup.LayoutParams.FILL_PARENT; |
| import static android.view.ViewGroup.LayoutParams.WRAP_CONTENT; |
| |
| import android.app.Dialog; |
| import android.content.Context; |
| import android.content.res.Configuration; |
| import android.graphics.Rect; |
| import android.graphics.drawable.Drawable; |
| import android.os.Bundle; |
| import android.os.IBinder; |
| import android.provider.Settings; |
| import android.text.Layout; |
| import android.text.Spannable; |
| import android.text.method.MovementMethod; |
| import android.util.Log; |
| import android.util.PrintWriterPrinter; |
| import android.util.Printer; |
| import android.view.KeyEvent; |
| import android.view.LayoutInflater; |
| import android.view.MotionEvent; |
| import android.view.View; |
| import android.view.ViewGroup; |
| import android.view.ViewTreeObserver; |
| import android.view.Window; |
| import android.view.WindowManager; |
| import android.view.inputmethod.CompletionInfo; |
| import android.view.inputmethod.ExtractedText; |
| import android.view.inputmethod.ExtractedTextRequest; |
| import android.view.inputmethod.InputBinding; |
| import android.view.inputmethod.InputConnection; |
| import android.view.inputmethod.InputMethod; |
| import android.view.inputmethod.InputMethodManager; |
| import android.view.inputmethod.EditorInfo; |
| import android.widget.FrameLayout; |
| |
| import java.io.FileDescriptor; |
| import java.io.PrintWriter; |
| |
| /** |
| * InputMethodService provides a standard implementation of an InputMethod, |
| * which final implementations can derive from and customize. See the |
| * base class {@link AbstractInputMethodService} and the {@link InputMethod} |
| * interface for more information on the basics of writing input methods. |
| * |
| * <p>In addition to the normal Service lifecycle methods, this class |
| * introduces some new specific callbacks that most subclasses will want |
| * to make use of:</p> |
| * <ul> |
| * <li> {@link #onInitializeInterface()} for user-interface initialization, |
| * in particular to deal with configuration changes while the service is |
| * running. |
| * <li> {@link #onBindInput} to find out about switching to a new client. |
| * <li> {@link #onStartInput} to deal with an input session starting with |
| * the client. |
| * <li> {@link #onCreateInputView()}, {@link #onCreateCandidatesView()}, |
| * and {@link #onCreateExtractTextView()} for non-demand generation of the UI. |
| * <li> {@link #onStartInputView(EditorInfo, boolean)} to deal with input |
| * starting within the input area of the IME. |
| * </ul> |
| * |
| * <p>An input method has significant discretion in how it goes about its |
| * work: the {@link android.inputmethodservice.InputMethodService} provides |
| * a basic framework for standard UI elements (input view, candidates view, |
| * and running in fullscreen mode), but it is up to a particular implementor |
| * to decide how to use them. For example, one input method could implement |
| * an input area with a keyboard, another could allow the user to draw text, |
| * while a third could have no input area (and thus not be visible to the |
| * user) but instead listen to audio and perform text to speech conversion.</p> |
| * |
| * <p>In the implementation provided here, all of these elements are placed |
| * together in a single window managed by the InputMethodService. It will |
| * execute callbacks as it needs information about them, and provides APIs for |
| * programmatic control over them. They layout of these elements is explicitly |
| * defined:</p> |
| * |
| * <ul> |
| * <li>The soft input view, if available, is placed at the bottom of the |
| * screen. |
| * <li>The candidates view, if currently shown, is placed above the soft |
| * input view. |
| * <li>If not running fullscreen, the application is moved or resized to be |
| * above these views; if running fullscreen, the window will completely cover |
| * the application and its top part will contain the extract text of what is |
| * currently being edited by the application. |
| * </ul> |
| * |
| * |
| * <a name="SoftInputView"></a> |
| * <h3>Soft Input View</h3> |
| * |
| * <p>Central to most input methods is the soft input view. This is where most |
| * user interaction occurs: pressing on soft keys, drawing characters, or |
| * however else your input method wants to generate text. Most implementations |
| * will simply have their own view doing all of this work, and return a new |
| * instance of it when {@link #onCreateInputView()} is called. At that point, |
| * as long as the input view is visible, you will see user interaction in |
| * that view and can call back on the InputMethodService to interact with the |
| * application as appropriate.</p> |
| * |
| * <p>There are some situations where you want to decide whether or not your |
| * soft input view should be shown to the user. This is done by implementing |
| * the {@link #onEvaluateInputViewShown()} to return true or false based on |
| * whether it should be shown in the current environment. If any of your |
| * state has changed that may impact this, call |
| * {@link #updateInputViewShown()} to have it re-evaluated. The default |
| * implementation always shows the input view unless there is a hard |
| * keyboard available, which is the appropriate behavior for most input |
| * methods.</p> |
| * |
| * |
| * <a name="CandidatesView"></a> |
| * <h3>Candidates View</h3> |
| * |
| * <p>Often while the user is generating raw text, an input method wants to |
| * provide them with a list of possible interpretations of that text that can |
| * be selected for use. This is accomplished with the candidates view, and |
| * like the soft input view you implement {@link #onCreateCandidatesView()} |
| * to instantiate your own view implementing your candidates UI.</p> |
| * |
| * <p>Management of the candidates view is a little different than the input |
| * view, because the candidates view tends to be more transient, being shown |
| * only when there are possible candidates for the current text being entered |
| * by the user. To control whether the candidates view is shown, you use |
| * {@link #setCandidatesViewShown(boolean)}. Note that because the candidate |
| * view tends to be shown and hidden a lot, it does not impact the application |
| * UI in the same way as the soft input view: it will never cause application |
| * windows to resize, only cause them to be panned if needed for the user to |
| * see the current focus.</p> |
| * |
| * |
| * <a name="FullscreenMode"></a> |
| * <h3>Fullscreen Mode</h3> |
| * |
| * <p>Sometimes your input method UI is too large to integrate with the |
| * application UI, so you just want to take over the screen. This is |
| * accomplished by switching to full-screen mode, causing the input method |
| * window to fill the entire screen and add its own "extracted text" editor |
| * showing the user the text that is being typed. Unlike the other UI elements, |
| * there is a standard implementation for the extract editor that you should |
| * not need to change. The editor is placed at the top of the IME, above the |
| * input and candidates views.</p> |
| * |
| * <p>Similar to the input view, you control whether the IME is running in |
| * fullscreen mode by implementing {@link #onEvaluateFullscreenMode()} |
| * to return true or false based on |
| * whether it should be fullscreen in the current environment. If any of your |
| * state has changed that may impact this, call |
| * {@link #updateFullscreenMode()} to have it re-evaluated. The default |
| * implementation selects fullscreen mode when the screen is in a landscape |
| * orientation, which is appropriate behavior for most input methods that have |
| * a significant input area.</p> |
| * |
| * <p>When in fullscreen mode, you have some special requirements because the |
| * user can not see the application UI. In particular, you should implement |
| * {@link #onDisplayCompletions(CompletionInfo[])} to show completions |
| * generated by your application, typically in your candidates view like you |
| * would normally show candidates. |
| * |
| * |
| * <a name="GeneratingText"></a> |
| * <h3>Generating Text</h3> |
| * |
| * <p>The key part of an IME is of course generating text for the application. |
| * This is done through calls to the |
| * {@link android.view.inputmethod.InputConnection} interface to the |
| * application, which can be retrieved from {@link #getCurrentInputConnection()}. |
| * This interface allows you to generate raw key events or, if the target |
| * supports it, directly edit in strings of candidates and committed text.</p> |
| * |
| * <p>Information about what the target is expected and supports can be found |
| * through the {@link android.view.inputmethod.EditorInfo} class, which is |
| * retrieved with {@link #getCurrentInputEditorInfo()} method. The most |
| * important part of this is {@link android.view.inputmethod.EditorInfo#inputType |
| * EditorInfo.inputType}; in particular, if this is |
| * {@link android.view.inputmethod.EditorInfo#TYPE_NULL EditorInfo.TYPE_NULL}, |
| * then the target does not support complex edits and you need to only deliver |
| * raw key events to it. An input method will also want to look at other |
| * values here, to for example detect password mode, auto complete text views, |
| * phone number entry, etc.</p> |
| * |
| * <p>When the user switches between input targets, you will receive calls to |
| * {@link #onFinishInput()} and {@link #onStartInput(EditorInfo, boolean)}. |
| * You can use these to reset and initialize your input state for the current |
| * target. For example, you will often want to clear any input state, and |
| * update a soft keyboard to be appropriate for the new inputType.</p> |
| */ |
| public class InputMethodService extends AbstractInputMethodService { |
| static final String TAG = "InputMethodService"; |
| static final boolean DEBUG = false; |
| |
| InputMethodManager mImm; |
| |
| LayoutInflater mInflater; |
| View mRootView; |
| SoftInputWindow mWindow; |
| boolean mInitialized; |
| boolean mWindowCreated; |
| boolean mWindowAdded; |
| boolean mWindowVisible; |
| FrameLayout mExtractFrame; |
| FrameLayout mCandidatesFrame; |
| FrameLayout mInputFrame; |
| |
| IBinder mToken; |
| |
| InputBinding mInputBinding; |
| InputConnection mInputConnection; |
| boolean mInputStarted; |
| boolean mInputViewStarted; |
| boolean mCandidatesViewStarted; |
| InputConnection mStartedInputConnection; |
| EditorInfo mInputEditorInfo; |
| |
| int mShowInputFlags; |
| boolean mShowInputRequested; |
| boolean mLastShowInputRequested; |
| int mCandidatesVisibility; |
| CompletionInfo[] mCurCompletions; |
| |
| boolean mShowInputForced; |
| |
| boolean mFullscreenApplied; |
| boolean mIsFullscreen; |
| View mExtractView; |
| ExtractEditText mExtractEditText; |
| ExtractedText mExtractedText; |
| int mExtractedToken; |
| |
| View mInputView; |
| boolean mIsInputViewShown; |
| |
| int mStatusIcon; |
| |
| final Insets mTmpInsets = new Insets(); |
| final int[] mTmpLocation = new int[2]; |
| |
| final ViewTreeObserver.OnComputeInternalInsetsListener mInsetsComputer = |
| new ViewTreeObserver.OnComputeInternalInsetsListener() { |
| public void onComputeInternalInsets(ViewTreeObserver.InternalInsetsInfo info) { |
| if (isFullscreenMode()) { |
| // In fullscreen mode, we just say the window isn't covering |
| // any content so we don't impact whatever is behind. |
| View decor = getWindow().getWindow().getDecorView(); |
| info.contentInsets.top = info.visibleInsets.top |
| = decor.getHeight(); |
| info.setTouchableInsets(ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME); |
| } else { |
| onComputeInsets(mTmpInsets); |
| info.contentInsets.top = mTmpInsets.contentTopInsets; |
| info.visibleInsets.top = mTmpInsets.visibleTopInsets; |
| info.setTouchableInsets(mTmpInsets.touchableInsets); |
| } |
| } |
| }; |
| |
| /** |
| * Concrete implementation of |
| * {@link AbstractInputMethodService.AbstractInputMethodImpl} that provides |
| * all of the standard behavior for an input method. |
| */ |
| public class InputMethodImpl extends AbstractInputMethodImpl { |
| /** |
| * Take care of attaching the given window token provided by the system. |
| */ |
| public void attachToken(IBinder token) { |
| if (mToken == null) { |
| mToken = token; |
| mWindow.setToken(token); |
| } |
| } |
| |
| /** |
| * Handle a new input binding, calling |
| * {@link InputMethodService#onBindInput InputMethodService.onBindInput()} |
| * when done. |
| */ |
| public void bindInput(InputBinding binding) { |
| mInputBinding = binding; |
| mInputConnection = binding.getConnection(); |
| if (DEBUG) Log.v(TAG, "bindInput(): binding=" + binding |
| + " ic=" + mInputConnection); |
| InputConnection ic = getCurrentInputConnection(); |
| if (ic != null) ic.reportFullscreenMode(mIsFullscreen); |
| initialize(); |
| onBindInput(); |
| } |
| |
| /** |
| * Clear the current input binding. |
| */ |
| public void unbindInput() { |
| if (DEBUG) Log.v(TAG, "unbindInput(): binding=" + mInputBinding |
| + " ic=" + mInputConnection); |
| onUnbindInput(); |
| mInputStarted = false; |
| mInputBinding = null; |
| mInputConnection = null; |
| } |
| |
| public void startInput(InputConnection ic, EditorInfo attribute) { |
| if (DEBUG) Log.v(TAG, "startInput(): editor=" + attribute); |
| doStartInput(ic, attribute, false); |
| } |
| |
| public void restartInput(InputConnection ic, EditorInfo attribute) { |
| if (DEBUG) Log.v(TAG, "restartInput(): editor=" + attribute); |
| doStartInput(ic, attribute, true); |
| } |
| |
| /** |
| * Handle a request by the system to hide the soft input area. |
| */ |
| public void hideSoftInput() { |
| if (DEBUG) Log.v(TAG, "hideSoftInput()"); |
| mShowInputFlags = 0; |
| mShowInputRequested = false; |
| mShowInputForced = false; |
| hideWindow(); |
| } |
| |
| /** |
| * Handle a request by the system to show the soft input area. |
| */ |
| public void showSoftInput(int flags) { |
| if (DEBUG) Log.v(TAG, "showSoftInput()"); |
| mShowInputFlags = 0; |
| if (onShowInputRequested(flags, false)) { |
| showWindow(true); |
| } |
| } |
| } |
| |
| /** |
| * Concrete implementation of |
| * {@link AbstractInputMethodService.AbstractInputMethodSessionImpl} that provides |
| * all of the standard behavior for an input method session. |
| */ |
| public class InputMethodSessionImpl extends AbstractInputMethodSessionImpl { |
| public void finishInput() { |
| if (!isEnabled()) { |
| return; |
| } |
| if (DEBUG) Log.v(TAG, "finishInput() in " + this); |
| doFinishInput(); |
| } |
| |
| /** |
| * Call {@link InputMethodService#onDisplayCompletions |
| * InputMethodService.onDisplayCompletions()}. |
| */ |
| public void displayCompletions(CompletionInfo[] completions) { |
| if (!isEnabled()) { |
| return; |
| } |
| mCurCompletions = completions; |
| onDisplayCompletions(completions); |
| } |
| |
| /** |
| * Call {@link InputMethodService#onUpdateExtractedText |
| * InputMethodService.onUpdateExtractedText()}. |
| */ |
| public void updateExtractedText(int token, ExtractedText text) { |
| if (!isEnabled()) { |
| return; |
| } |
| onUpdateExtractedText(token, text); |
| } |
| |
| /** |
| * Call {@link InputMethodService#onUpdateSelection |
| * InputMethodService.onUpdateSelection()}. |
| */ |
| public void updateSelection(int oldSelStart, int oldSelEnd, |
| int newSelStart, int newSelEnd, |
| int candidatesStart, int candidatesEnd) { |
| if (!isEnabled()) { |
| return; |
| } |
| InputMethodService.this.onUpdateSelection(oldSelStart, oldSelEnd, |
| newSelStart, newSelEnd, candidatesStart, candidatesEnd); |
| } |
| |
| /** |
| * Call {@link InputMethodService#onUpdateCursor |
| * InputMethodService.onUpdateCursor()}. |
| */ |
| public void updateCursor(Rect newCursor) { |
| if (!isEnabled()) { |
| return; |
| } |
| InputMethodService.this.onUpdateCursor(newCursor); |
| } |
| |
| /** |
| * Call {@link InputMethodService#onAppPrivateCommand |
| * InputMethodService.onAppPrivateCommand()}. |
| */ |
| public void appPrivateCommand(String action, Bundle data) { |
| if (!isEnabled()) { |
| return; |
| } |
| InputMethodService.this.onAppPrivateCommand(action, data); |
| } |
| } |
| |
| /** |
| * Information about where interesting parts of the input method UI appear. |
| */ |
| public static final class Insets { |
| /** |
| * This is the top part of the UI that is the main content. It is |
| * used to determine the basic space needed, to resize/pan the |
| * application behind. It is assumed that this inset does not |
| * change very much, since any change will cause a full resize/pan |
| * of the application behind. This value is relative to the top edge |
| * of the input method window. |
| */ |
| public int contentTopInsets; |
| |
| /** |
| * This is the top part of the UI that is visibly covering the |
| * application behind it. This provides finer-grained control over |
| * visibility, allowing you to change it relatively frequently (such |
| * as hiding or showing candidates) without disrupting the underlying |
| * UI too much. For example, this will never resize the application |
| * UI, will only pan if needed to make the current focus visible, and |
| * will not aggressively move the pan position when this changes unless |
| * needed to make the focus visible. This value is relative to the top edge |
| * of the input method window. |
| */ |
| public int visibleTopInsets; |
| |
| /** |
| * Option for {@link #touchableInsets}: the entire window frame |
| * can be touched. |
| */ |
| public static final int TOUCHABLE_INSETS_FRAME |
| = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME; |
| |
| /** |
| * Option for {@link #touchableInsets}: the area inside of |
| * the content insets can be touched. |
| */ |
| public static final int TOUCHABLE_INSETS_CONTENT |
| = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT; |
| |
| /** |
| * Option for {@link #touchableInsets}: the area inside of |
| * the visible insets can be touched. |
| */ |
| public static final int TOUCHABLE_INSETS_VISIBLE |
| = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_VISIBLE; |
| |
| /** |
| * Determine which area of the window is touchable by the user. May |
| * be one of: {@link #TOUCHABLE_INSETS_FRAME}, |
| * {@link #TOUCHABLE_INSETS_CONTENT}, or {@link #TOUCHABLE_INSETS_VISIBLE}. |
| */ |
| public int touchableInsets; |
| } |
| |
| @Override public void onCreate() { |
| super.onCreate(); |
| mImm = (InputMethodManager)getSystemService(INPUT_METHOD_SERVICE); |
| mInflater = (LayoutInflater)getSystemService( |
| Context.LAYOUT_INFLATER_SERVICE); |
| mWindow = new SoftInputWindow(this); |
| initViews(); |
| mWindow.getWindow().setLayout(FILL_PARENT, WRAP_CONTENT); |
| } |
| |
| /** |
| * This is a hook that subclasses can use to perform initialization of |
| * their interface. It is called for you prior to any of your UI objects |
| * being created, both after the service is first created and after a |
| * configuration change happens. |
| */ |
| public void onInitializeInterface() { |
| } |
| |
| void initialize() { |
| if (!mInitialized) { |
| mInitialized = true; |
| onInitializeInterface(); |
| } |
| } |
| |
| void initViews() { |
| mInitialized = false; |
| mWindowCreated = false; |
| mShowInputRequested = false; |
| mShowInputForced = false; |
| |
| mRootView = mInflater.inflate( |
| com.android.internal.R.layout.input_method, null); |
| mWindow.setContentView(mRootView); |
| mRootView.getViewTreeObserver().addOnComputeInternalInsetsListener(mInsetsComputer); |
| if (Settings.System.getInt(getContentResolver(), |
| Settings.System.FANCY_IME_ANIMATIONS, 0) != 0) { |
| mWindow.getWindow().setWindowAnimations( |
| com.android.internal.R.style.Animation_InputMethodFancy); |
| } |
| mExtractFrame = (FrameLayout)mRootView.findViewById(android.R.id.extractArea); |
| mExtractView = null; |
| mExtractEditText = null; |
| mFullscreenApplied = false; |
| |
| mCandidatesFrame = (FrameLayout)mRootView.findViewById(android.R.id.candidatesArea); |
| mInputFrame = (FrameLayout)mRootView.findViewById(android.R.id.inputArea); |
| mInputView = null; |
| mIsInputViewShown = false; |
| |
| mExtractFrame.setVisibility(View.GONE); |
| mCandidatesVisibility = getCandidatesHiddenVisibility(); |
| mCandidatesFrame.setVisibility(mCandidatesVisibility); |
| mInputFrame.setVisibility(View.GONE); |
| } |
| |
| @Override public void onDestroy() { |
| super.onDestroy(); |
| mRootView.getViewTreeObserver().removeOnComputeInternalInsetsListener( |
| mInsetsComputer); |
| if (mWindowAdded) { |
| mWindow.dismiss(); |
| } |
| } |
| |
| /** |
| * Take care of handling configuration changes. Subclasses of |
| * InputMethodService generally don't need to deal directly with |
| * this on their own; the standard implementation here takes care of |
| * regenerating the input method UI as a result of the configuration |
| * change, so you can rely on your {@link #onCreateInputView} and |
| * other methods being called as appropriate due to a configuration change. |
| * |
| * <p>When a configuration change does happen, |
| * {@link #onInitializeInterface()} is guaranteed to be called the next |
| * time prior to any of the other input or UI creation callbacks. The |
| * following will be called immediately depending if appropriate for current |
| * state: {@link #onStartInput} if input is active, and |
| * {@link #onCreateInputView} and {@link #onStartInputView} and related |
| * appropriate functions if the UI is displayed. |
| */ |
| @Override public void onConfigurationChanged(Configuration newConfig) { |
| super.onConfigurationChanged(newConfig); |
| |
| boolean visible = mWindowVisible; |
| int showFlags = mShowInputFlags; |
| boolean showingInput = mShowInputRequested; |
| CompletionInfo[] completions = mCurCompletions; |
| initViews(); |
| mInputViewStarted = false; |
| mCandidatesViewStarted = false; |
| if (mInputStarted) { |
| doStartInput(getCurrentInputConnection(), |
| getCurrentInputEditorInfo(), true); |
| } |
| if (visible) { |
| if (showingInput) { |
| // If we were last showing the soft keyboard, try to do so again. |
| if (onShowInputRequested(showFlags, true)) { |
| showWindow(true); |
| if (completions != null) { |
| mCurCompletions = completions; |
| onDisplayCompletions(completions); |
| } |
| } else { |
| hideWindow(); |
| } |
| } else if (mCandidatesVisibility == View.VISIBLE) { |
| // If the candidates are currently visible, make sure the |
| // window is shown for them. |
| showWindow(false); |
| } else { |
| // Otherwise hide the window. |
| hideWindow(); |
| } |
| } |
| } |
| |
| /** |
| * Implement to return our standard {@link InputMethodImpl}. Subclasses |
| * can override to provide their own customized version. |
| */ |
| public AbstractInputMethodImpl onCreateInputMethodInterface() { |
| return new InputMethodImpl(); |
| } |
| |
| /** |
| * Implement to return our standard {@link InputMethodSessionImpl}. Subclasses |
| * can override to provide their own customized version. |
| */ |
| public AbstractInputMethodSessionImpl onCreateInputMethodSessionInterface() { |
| return new InputMethodSessionImpl(); |
| } |
| |
| public LayoutInflater getLayoutInflater() { |
| return mInflater; |
| } |
| |
| public Dialog getWindow() { |
| return mWindow; |
| } |
| |
| /** |
| * Return the maximum width, in pixels, available the input method. |
| * Input methods are positioned at the bottom of the screen and, unless |
| * running in fullscreen, will generally want to be as short as possible |
| * so should compute their height based on their contents. However, they |
| * can stretch as much as needed horizontally. The function returns to |
| * you the maximum amount of space available horizontally, which you can |
| * use if needed for UI placement. |
| * |
| * <p>In many cases this is not needed, you can just rely on the normal |
| * view layout mechanisms to position your views within the full horizontal |
| * space given to the input method. |
| * |
| * <p>Note that this value can change dynamically, in particular when the |
| * screen orientation changes. |
| */ |
| public int getMaxWidth() { |
| WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE); |
| return wm.getDefaultDisplay().getWidth(); |
| } |
| |
| /** |
| * Return the currently active InputBinding for the input method, or |
| * null if there is none. |
| */ |
| public InputBinding getCurrentInputBinding() { |
| return mInputBinding; |
| } |
| |
| /** |
| * Retrieve the currently active InputConnection that is bound to |
| * the input method, or null if there is none. |
| */ |
| public InputConnection getCurrentInputConnection() { |
| InputConnection ic = mStartedInputConnection; |
| if (ic != null) { |
| return ic; |
| } |
| return mInputConnection; |
| } |
| |
| public boolean getCurrentInputStarted() { |
| return mInputStarted; |
| } |
| |
| public EditorInfo getCurrentInputEditorInfo() { |
| return mInputEditorInfo; |
| } |
| |
| /** |
| * Re-evaluate whether the input method should be running in fullscreen |
| * mode, and update its UI if this has changed since the last time it |
| * was evaluated. This will call {@link #onEvaluateFullscreenMode()} to |
| * determine whether it should currently run in fullscreen mode. You |
| * can use {@link #isFullscreenMode()} to determine if the input method |
| * is currently running in fullscreen mode. |
| */ |
| public void updateFullscreenMode() { |
| boolean isFullscreen = mShowInputRequested && onEvaluateFullscreenMode(); |
| boolean changed = mLastShowInputRequested != mShowInputRequested; |
| if (mIsFullscreen != isFullscreen || !mFullscreenApplied) { |
| changed = true; |
| mIsFullscreen = isFullscreen; |
| InputConnection ic = getCurrentInputConnection(); |
| if (ic != null) ic.reportFullscreenMode(isFullscreen); |
| mFullscreenApplied = true; |
| initialize(); |
| Drawable bg = onCreateBackgroundDrawable(); |
| if (bg == null) { |
| // We need to give the window a real drawable, so that it |
| // correctly sets its mode. |
| bg = getResources().getDrawable(android.R.color.transparent); |
| } |
| mWindow.getWindow().setBackgroundDrawable(bg); |
| mExtractFrame.setVisibility(isFullscreen ? View.VISIBLE : View.GONE); |
| if (isFullscreen) { |
| if (mExtractView == null) { |
| View v = onCreateExtractTextView(); |
| if (v != null) { |
| setExtractView(v); |
| } |
| } |
| startExtractingText(); |
| } |
| } |
| |
| if (changed) { |
| onConfigureWindow(mWindow.getWindow(), isFullscreen, |
| !mShowInputRequested); |
| mLastShowInputRequested = mShowInputRequested; |
| } |
| } |
| |
| /** |
| * Update the given window's parameters for the given mode. This is called |
| * when the window is first displayed and each time the fullscreen or |
| * candidates only mode changes. |
| * |
| * <p>The default implementation makes the layout for the window |
| * FILL_PARENT x FILL_PARENT when in fullscreen mode, and |
| * FILL_PARENT x WRAP_CONTENT when in non-fullscreen mode. |
| * |
| * @param win The input method's window. |
| * @param isFullscreen If true, the window is running in fullscreen mode |
| * and intended to cover the entire application display. |
| * @param isCandidatesOnly If true, the window is only showing the |
| * candidates view and none of the rest of its UI. This is mutually |
| * exclusive with fullscreen mode. |
| */ |
| public void onConfigureWindow(Window win, boolean isFullscreen, |
| boolean isCandidatesOnly) { |
| if (isFullscreen) { |
| mWindow.getWindow().setLayout(FILL_PARENT, FILL_PARENT); |
| } else { |
| mWindow.getWindow().setLayout(FILL_PARENT, WRAP_CONTENT); |
| } |
| } |
| |
| /** |
| * Return whether the input method is <em>currently</em> running in |
| * fullscreen mode. This is the mode that was last determined and |
| * applied by {@link #updateFullscreenMode()}. |
| */ |
| public boolean isFullscreenMode() { |
| return mIsFullscreen; |
| } |
| |
| /** |
| * Override this to control when the input method should run in |
| * fullscreen mode. The default implementation runs in fullsceen only |
| * when the screen is in landscape mode. If you change what |
| * this returns, you will need to call {@link #updateFullscreenMode()} |
| * yourself whenever the returned value may have changed to have it |
| * re-evaluated and applied. |
| */ |
| public boolean onEvaluateFullscreenMode() { |
| Configuration config = getResources().getConfiguration(); |
| return config.orientation == Configuration.ORIENTATION_LANDSCAPE; |
| } |
| |
| /** |
| * Compute the interesting insets into your UI. The default implementation |
| * uses the top of the candidates frame for the visible insets, and the |
| * top of the input frame for the content insets. The default touchable |
| * insets are {@link Insets#TOUCHABLE_INSETS_VISIBLE}. |
| * |
| * <p>Note that this method is not called when in fullscreen mode, since |
| * in that case the application is left as-is behind the input method and |
| * not impacted by anything in its UI. |
| * |
| * @param outInsets Fill in with the current UI insets. |
| */ |
| public void onComputeInsets(Insets outInsets) { |
| int[] loc = mTmpLocation; |
| if (mInputFrame.getVisibility() == View.VISIBLE) { |
| mInputFrame.getLocationInWindow(loc); |
| } else { |
| loc[1] = 0; |
| } |
| outInsets.contentTopInsets = loc[1]; |
| if (mCandidatesFrame.getVisibility() == View.VISIBLE) { |
| mCandidatesFrame.getLocationInWindow(loc); |
| } |
| outInsets.visibleTopInsets = loc[1]; |
| outInsets.touchableInsets = Insets.TOUCHABLE_INSETS_VISIBLE; |
| } |
| |
| /** |
| * Re-evaluate whether the soft input area should currently be shown, and |
| * update its UI if this has changed since the last time it |
| * was evaluated. This will call {@link #onEvaluateInputViewShown()} to |
| * determine whether the input view should currently be shown. You |
| * can use {@link #isInputViewShown()} to determine if the input view |
| * is currently shown. |
| */ |
| public void updateInputViewShown() { |
| boolean isShown = mShowInputRequested && onEvaluateInputViewShown(); |
| if (mIsInputViewShown != isShown && mWindowVisible) { |
| mIsInputViewShown = isShown; |
| mInputFrame.setVisibility(isShown ? View.VISIBLE : View.GONE); |
| if (mInputView == null) { |
| initialize(); |
| View v = onCreateInputView(); |
| if (v != null) { |
| setInputView(v); |
| } |
| } |
| } |
| } |
| |
| /** |
| * Returns true if we have been asked to show our input view. |
| */ |
| public boolean isShowInputRequested() { |
| return mShowInputRequested; |
| } |
| |
| /** |
| * Return whether the soft input view is <em>currently</em> shown to the |
| * user. This is the state that was last determined and |
| * applied by {@link #updateInputViewShown()}. |
| */ |
| public boolean isInputViewShown() { |
| return mIsInputViewShown && mWindowVisible; |
| } |
| |
| /** |
| * Override this to control when the soft input area should be shown to |
| * the user. The default implementation only shows the input view when |
| * there is no hard keyboard or the keyboard is hidden. If you change what |
| * this returns, you will need to call {@link #updateInputViewShown()} |
| * yourself whenever the returned value may have changed to have it |
| * re-evalauted and applied. |
| */ |
| public boolean onEvaluateInputViewShown() { |
| Configuration config = getResources().getConfiguration(); |
| return config.keyboard == Configuration.KEYBOARD_NOKEYS |
| || config.hardKeyboardHidden == Configuration.KEYBOARDHIDDEN_YES; |
| } |
| |
| /** |
| * Controls the visibility of the candidates display area. By default |
| * it is hidden. |
| */ |
| public void setCandidatesViewShown(boolean shown) { |
| int vis = shown ? View.VISIBLE : getCandidatesHiddenVisibility(); |
| if (mCandidatesVisibility != vis) { |
| mCandidatesFrame.setVisibility(vis); |
| mCandidatesVisibility = vis; |
| } |
| if (!mShowInputRequested && mWindowVisible != shown) { |
| // If we are being asked to show the candidates view while the app |
| // has not asked for the input view to be shown, then we need |
| // to update whether the window is shown. |
| if (shown) { |
| showWindow(false); |
| } else { |
| hideWindow(); |
| } |
| } |
| } |
| |
| /** |
| * Returns the visibility mode (either {@link View#INVISIBLE View.INVISIBLE} |
| * or {@link View#GONE View.GONE}) of the candidates view when it is not |
| * shown. The default implementation returns GONE when in fullscreen mode, |
| * otherwise VISIBLE. Be careful if you change this to return GONE in |
| * other situations -- if showing or hiding the candidates view causes |
| * your window to resize, this can cause temporary drawing artifacts as |
| * the resize takes place. |
| */ |
| public int getCandidatesHiddenVisibility() { |
| return isFullscreenMode() ? View.GONE : View.INVISIBLE; |
| } |
| |
| public void showStatusIcon(int iconResId) { |
| mStatusIcon = iconResId; |
| mImm.showStatusIcon(mToken, getPackageName(), iconResId); |
| } |
| |
| public void hideStatusIcon() { |
| mStatusIcon = 0; |
| mImm.hideStatusIcon(mToken); |
| } |
| |
| /** |
| * Force switch to a new input method, as identified by <var>id</var>. This |
| * input method will be destroyed, and the requested one started on the |
| * current input field. |
| * |
| * @param id Unique identifier of the new input method ot start. |
| */ |
| public void switchInputMethod(String id) { |
| mImm.setInputMethod(mToken, id); |
| } |
| |
| public void setExtractView(View view) { |
| mExtractFrame.removeAllViews(); |
| mExtractFrame.addView(view, new FrameLayout.LayoutParams( |
| ViewGroup.LayoutParams.FILL_PARENT, |
| ViewGroup.LayoutParams.FILL_PARENT)); |
| mExtractView = view; |
| if (view != null) { |
| mExtractEditText = (ExtractEditText)view.findViewById( |
| com.android.internal.R.id.inputExtractEditText); |
| mExtractEditText.setIME(this); |
| startExtractingText(); |
| } else { |
| mExtractEditText = null; |
| } |
| } |
| |
| /** |
| * Replaces the current candidates view with a new one. You only need to |
| * call this when dynamically changing the view; normally, you should |
| * implement {@link #onCreateCandidatesView()} and create your view when |
| * first needed by the input method. |
| */ |
| public void setCandidatesView(View view) { |
| mCandidatesFrame.removeAllViews(); |
| mCandidatesFrame.addView(view, new FrameLayout.LayoutParams( |
| ViewGroup.LayoutParams.FILL_PARENT, |
| ViewGroup.LayoutParams.WRAP_CONTENT)); |
| } |
| |
| /** |
| * Replaces the current input view with a new one. You only need to |
| * call this when dynamically changing the view; normally, you should |
| * implement {@link #onCreateInputView()} and create your view when |
| * first needed by the input method. |
| */ |
| public void setInputView(View view) { |
| mInputFrame.removeAllViews(); |
| mInputFrame.addView(view, new FrameLayout.LayoutParams( |
| ViewGroup.LayoutParams.FILL_PARENT, |
| ViewGroup.LayoutParams.WRAP_CONTENT)); |
| mInputView = view; |
| } |
| |
| /** |
| * Called by the framework to create a Drawable for the background of |
| * the input method window. May return null for no background. The default |
| * implementation returns a non-null standard background only when in |
| * fullscreen mode. This is called each time the fullscreen mode changes. |
| */ |
| public Drawable onCreateBackgroundDrawable() { |
| if (isFullscreenMode()) { |
| return getResources().getDrawable( |
| com.android.internal.R.drawable.input_method_fullscreen_background); |
| } |
| return null; |
| } |
| |
| /** |
| * Called by the framework to create the layout for showing extacted text. |
| * Only called when in fullscreen mode. The returned view hierarchy must |
| * have an {@link ExtractEditText} whose ID is |
| * {@link android.R.id#inputExtractEditText}. |
| */ |
| public View onCreateExtractTextView() { |
| return mInflater.inflate( |
| com.android.internal.R.layout.input_method_extract_view, null); |
| } |
| |
| /** |
| * Create and return the view hierarchy used to show candidates. This will |
| * be called once, when the candidates are first displayed. You can return |
| * null to have no candidates view; the default implementation returns null. |
| * |
| * <p>To control when the candidates view is displayed, use |
| * {@link #setCandidatesViewShown(boolean)}. |
| * To change the candidates view after the first one is created by this |
| * function, use {@link #setCandidatesView(View)}. |
| */ |
| public View onCreateCandidatesView() { |
| return null; |
| } |
| |
| /** |
| * Create and return the view hierarchy used for the input area (such as |
| * a soft keyboard). This will be called once, when the input area is |
| * first displayed. You can return null to have no input area; the default |
| * implementation returns null. |
| * |
| * <p>To control when the input view is displayed, implement |
| * {@link #onEvaluateInputViewShown()}. |
| * To change the input view after the first one is created by this |
| * function, use {@link #setInputView(View)}. |
| */ |
| public View onCreateInputView() { |
| return null; |
| } |
| |
| /** |
| * Called when the input view is being shown and input has started on |
| * a new editor. This will always be called after {@link #onStartInput}, |
| * allowing you to do your general setup there and just view-specific |
| * setup here. You are guaranteed that {@link #onCreateInputView()} will |
| * have been called some time before this function is called. |
| * |
| * @param info Description of the type of text being edited. |
| * @param restarting Set to true if we are restarting input on the |
| * same text field as before. |
| */ |
| public void onStartInputView(EditorInfo info, boolean restarting) { |
| } |
| |
| /** |
| * Called when the input view is being hidden from the user. This will |
| * be called either prior to hiding the window, or prior to switching to |
| * another target for editing. |
| * |
| * <p>The default |
| * implementation uses the InputConnection to clear any active composing |
| * text; you can override this (not calling the base class implementation) |
| * to perform whatever behavior you would like. |
| * |
| * @boolean finishingInput If true, {@link #onFinishInput} will be |
| * called immediately after. |
| */ |
| public void onFinishInputView(boolean finishingInput) { |
| if (!finishingInput) { |
| InputConnection ic = getCurrentInputConnection(); |
| if (ic != null) { |
| ic.finishComposingText(); |
| } |
| } |
| } |
| |
| /** |
| * Called when only the candidates view has been shown for showing |
| * processing as the user enters text through a hard keyboard. |
| * This will always be called after {@link #onStartInput}, |
| * allowing you to do your general setup there and just view-specific |
| * setup here. You are guaranteed that {@link #onCreateCandidatesView()} |
| * will have been called some time before this function is called. |
| * |
| * <p>Note that this will <em>not</em> be called when the input method |
| * is running in full editing mode, and thus receiving |
| * {@link #onStartInputView} to initiate that operation. This is only |
| * for the case when candidates are being shown while the input method |
| * editor is hidden but wants to show its candidates UI as text is |
| * entered through some other mechanism. |
| * |
| * @param info Description of the type of text being edited. |
| * @param restarting Set to true if we are restarting input on the |
| * same text field as before. |
| */ |
| public void onStartCandidatesView(EditorInfo info, boolean restarting) { |
| } |
| |
| /** |
| * Called when the candidates view is being hidden from the user. This will |
| * be called either prior to hiding the window, or prior to switching to |
| * another target for editing. |
| * |
| * <p>The default |
| * implementation uses the InputConnection to clear any active composing |
| * text; you can override this (not calling the base class implementation) |
| * to perform whatever behavior you would like. |
| * |
| * @boolean finishingInput If true, {@link #onFinishInput} will be |
| * called immediately after. |
| */ |
| public void onFinishCandidatesView(boolean finishingInput) { |
| if (!finishingInput) { |
| InputConnection ic = getCurrentInputConnection(); |
| if (ic != null) { |
| ic.finishComposingText(); |
| } |
| } |
| } |
| |
| /** |
| * The system has decided that it may be time to show your input method. |
| * This is called due to a corresponding call to your |
| * {@link InputMethod#showSoftInput(int) InputMethod.showSoftInput(int)} |
| * method. The default implementation uses |
| * {@link #onEvaluateInputViewShown()}, {@link #onEvaluateFullscreenMode()}, |
| * and the current configuration to decide whether the input view should |
| * be shown at this point. |
| * |
| * @param flags Provides additional information about the show request, |
| * as per {@link InputMethod#showSoftInput(int) InputMethod.showSoftInput(int)}. |
| * @param configChange This is true if we are re-showing due to a |
| * configuration change. |
| * @return Returns true to indicate that the window should be shown. |
| */ |
| public boolean onShowInputRequested(int flags, boolean configChange) { |
| if (!onEvaluateInputViewShown()) { |
| return false; |
| } |
| if ((flags&InputMethod.SHOW_EXPLICIT) == 0) { |
| if (!configChange && onEvaluateFullscreenMode()) { |
| // Don't show if this is not explicitly requested by the user and |
| // the input method is fullscreen. That would be too disruptive. |
| // However, we skip this change for a config change, since if |
| // the IME is already shown we do want to go into fullscreen |
| // mode at this point. |
| return false; |
| } |
| Configuration config = getResources().getConfiguration(); |
| if (config.keyboard != Configuration.KEYBOARD_NOKEYS) { |
| // And if the device has a hard keyboard, even if it is |
| // currently hidden, don't show the input method implicitly. |
| // These kinds of devices don't need it that much. |
| return false; |
| } |
| } |
| if ((flags&InputMethod.SHOW_FORCED) != 0) { |
| mShowInputForced = true; |
| } |
| return true; |
| } |
| |
| public void showWindow(boolean showInput) { |
| if (DEBUG) Log.v(TAG, "Showing window: showInput=" + showInput |
| + " mShowInputRequested=" + mShowInputRequested |
| + " mWindowAdded=" + mWindowAdded |
| + " mWindowCreated=" + mWindowCreated |
| + " mWindowVisible=" + mWindowVisible |
| + " mInputStarted=" + mInputStarted); |
| boolean doShowInput = false; |
| boolean wasVisible = mWindowVisible; |
| mWindowVisible = true; |
| if (!mShowInputRequested) { |
| if (mInputStarted) { |
| if (showInput) { |
| doShowInput = true; |
| mShowInputRequested = true; |
| } |
| } |
| } else { |
| showInput = true; |
| } |
| |
| if (DEBUG) Log.v(TAG, "showWindow: updating UI"); |
| initialize(); |
| updateFullscreenMode(); |
| updateInputViewShown(); |
| |
| if (!mWindowAdded || !mWindowCreated) { |
| mWindowAdded = true; |
| mWindowCreated = true; |
| initialize(); |
| if (DEBUG) Log.v(TAG, "CALL: onCreateCandidatesView"); |
| View v = onCreateCandidatesView(); |
| if (DEBUG) Log.v(TAG, "showWindow: candidates=" + v); |
| if (v != null) { |
| setCandidatesView(v); |
| } |
| } |
| if (mShowInputRequested) { |
| if (!mInputViewStarted) { |
| if (DEBUG) Log.v(TAG, "CALL: onStartInputView"); |
| mInputViewStarted = true; |
| onStartInputView(mInputEditorInfo, false); |
| } |
| } else if (!mCandidatesViewStarted) { |
| if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView"); |
| mCandidatesViewStarted = true; |
| onStartCandidatesView(mInputEditorInfo, false); |
| } |
| |
| if (doShowInput) { |
| startExtractingText(); |
| } |
| |
| if (!wasVisible) { |
| if (DEBUG) Log.v(TAG, "showWindow: showing!"); |
| onWindowShown(); |
| mWindow.show(); |
| } |
| } |
| |
| public void hideWindow() { |
| if (mInputViewStarted) { |
| if (DEBUG) Log.v(TAG, "CALL: onFinishInputView"); |
| onFinishInputView(false); |
| } else if (mCandidatesViewStarted) { |
| if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView"); |
| onFinishCandidatesView(false); |
| } |
| mInputViewStarted = false; |
| mCandidatesViewStarted = false; |
| if (mWindowVisible) { |
| mWindow.hide(); |
| mWindowVisible = false; |
| onWindowHidden(); |
| } |
| } |
| |
| /** |
| * Called when the input method window has been shown to the user, after |
| * previously not being visible. This is done after all of the UI setup |
| * for the window has occurred (creating its views etc). |
| */ |
| public void onWindowShown() { |
| } |
| |
| /** |
| * Called when the input method window has been hidden from the user, |
| * after previously being visible. |
| */ |
| public void onWindowHidden() { |
| } |
| |
| /** |
| * Called when a new client has bound to the input method. This |
| * may be followed by a series of {@link #onStartInput(EditorInfo, boolean)} |
| * and {@link #onFinishInput()} calls as the user navigates through its |
| * UI. Upon this call you know that {@link #getCurrentInputBinding} |
| * and {@link #getCurrentInputConnection} return valid objects. |
| */ |
| public void onBindInput() { |
| } |
| |
| /** |
| * Called when the previous bound client is no longer associated |
| * with the input method. After returning {@link #getCurrentInputBinding} |
| * and {@link #getCurrentInputConnection} will no longer return |
| * valid objects. |
| */ |
| public void onUnbindInput() { |
| } |
| |
| /** |
| * Called to inform the input method that text input has started in an |
| * editor. You should use this callback to initialize the state of your |
| * input to match the state of the editor given to it. |
| * |
| * @param attribute The attributes of the editor that input is starting |
| * in. |
| * @param restarting Set to true if input is restarting in the same |
| * editor such as because the application has changed the text in |
| * the editor. Otherwise will be false, indicating this is a new |
| * session with the editor. |
| */ |
| public void onStartInput(EditorInfo attribute, boolean restarting) { |
| } |
| |
| void doFinishInput() { |
| if (mInputViewStarted) { |
| if (DEBUG) Log.v(TAG, "CALL: onFinishInputView"); |
| onFinishInputView(true); |
| } else if (mCandidatesViewStarted) { |
| if (DEBUG) Log.v(TAG, "CALL: onFinishCandidatesView"); |
| onFinishCandidatesView(true); |
| } |
| mInputViewStarted = false; |
| mCandidatesViewStarted = false; |
| if (mInputStarted) { |
| if (DEBUG) Log.v(TAG, "CALL: onFinishInput"); |
| onFinishInput(); |
| } |
| mInputStarted = false; |
| mStartedInputConnection = null; |
| mCurCompletions = null; |
| } |
| |
| void doStartInput(InputConnection ic, EditorInfo attribute, boolean restarting) { |
| if (!restarting) { |
| doFinishInput(); |
| } |
| mInputStarted = true; |
| mStartedInputConnection = ic; |
| mInputEditorInfo = attribute; |
| initialize(); |
| if (DEBUG) Log.v(TAG, "CALL: onStartInput"); |
| onStartInput(attribute, restarting); |
| if (mWindowVisible) { |
| if (mShowInputRequested) { |
| if (DEBUG) Log.v(TAG, "CALL: onStartInputView"); |
| mInputViewStarted = true; |
| onStartInputView(mInputEditorInfo, restarting); |
| startExtractingText(); |
| } else if (mCandidatesVisibility == View.VISIBLE) { |
| if (DEBUG) Log.v(TAG, "CALL: onStartCandidatesView"); |
| mCandidatesViewStarted = true; |
| onStartCandidatesView(mInputEditorInfo, restarting); |
| } |
| } |
| } |
| |
| /** |
| * Called to inform the input method that text input has finished in |
| * the last editor. At this point there may be a call to |
| * {@link #onStartInput(EditorInfo, boolean)} to perform input in a |
| * new editor, or the input method may be left idle. This method is |
| * <em>not</em> called when input restarts in the same editor. |
| * |
| * <p>The default |
| * implementation uses the InputConnection to clear any active composing |
| * text; you can override this (not calling the base class implementation) |
| * to perform whatever behavior you would like. |
| */ |
| public void onFinishInput() { |
| InputConnection ic = getCurrentInputConnection(); |
| if (ic != null) { |
| ic.finishComposingText(); |
| } |
| } |
| |
| /** |
| * Called when the application has reported auto-completion candidates that |
| * it would like to have the input method displayed. Typically these are |
| * only used when an input method is running in full-screen mode, since |
| * otherwise the user can see and interact with the pop-up window of |
| * completions shown by the application. |
| * |
| * <p>The default implementation here does nothing. |
| */ |
| public void onDisplayCompletions(CompletionInfo[] completions) { |
| } |
| |
| /** |
| * Called when the application has reported new extracted text to be shown |
| * due to changes in its current text state. The default implementation |
| * here places the new text in the extract edit text, when the input |
| * method is running in fullscreen mode. |
| */ |
| public void onUpdateExtractedText(int token, ExtractedText text) { |
| if (mExtractedToken != token) { |
| return; |
| } |
| if (mExtractEditText != null && text != null) { |
| mExtractedText = text; |
| mExtractEditText.setExtractedText(text); |
| } |
| } |
| |
| /** |
| * Called when the application has reported a new selection region of |
| * the text. This is called whether or not the input method has requested |
| * extracted text updates, although if so it will not receive this call |
| * if the extracted text has changed as well. |
| * |
| * <p>The default implementation takes care of updating the cursor in |
| * the extract text, if it is being shown. |
| */ |
| public void onUpdateSelection(int oldSelStart, int oldSelEnd, |
| int newSelStart, int newSelEnd, |
| int candidatesStart, int candidatesEnd) { |
| final ExtractEditText eet = mExtractEditText; |
| if (eet != null && mExtractedText != null) { |
| final int off = mExtractedText.startOffset; |
| eet.startInternalChanges(); |
| eet.setSelection(newSelStart-off, newSelEnd-off); |
| eet.finishInternalChanges(); |
| } |
| } |
| |
| /** |
| * Called when the application has reported a new location of its text |
| * cursor. This is only called if explicitly requested by the input method. |
| * The default implementation does nothing. |
| */ |
| public void onUpdateCursor(Rect newCursor) { |
| } |
| |
| /** |
| * Close this input method's soft input area, removing it from the display. |
| * The input method will continue running, but the user can no longer use |
| * it to generate input by touching the screen. |
| * @param flags Provides additional operating flags. Currently may be |
| * 0 or have the {@link InputMethodManager#HIDE_IMPLICIT_ONLY |
| * InputMethodManager.HIDE_IMPLICIT_ONLY} bit set. |
| */ |
| public void dismissSoftInput(int flags) { |
| mImm.hideSoftInputFromInputMethod(mToken, flags); |
| } |
| |
| /** |
| * Override this to intercept key down events before they are processed by the |
| * application. If you return true, the application will not itself |
| * process the event. If you return true, the normal application processing |
| * will occur as if the IME had not seen the event at all. |
| * |
| * <p>The default implementation intercepts {@link KeyEvent#KEYCODE_BACK |
| * KeyEvent.KEYCODE_BACK} to hide the current IME UI if it is shown. In |
| * additional, in fullscreen mode only, it will consume DPAD movement |
| * events to move the cursor in the extracted text view, not allowing |
| * them to perform navigation in the underlying application. |
| */ |
| public boolean onKeyDown(int keyCode, KeyEvent event) { |
| if (event.getKeyCode() == KeyEvent.KEYCODE_BACK |
| && event.getRepeatCount() == 0) { |
| if (mShowInputRequested) { |
| // If the soft input area is shown, back closes it and we |
| // consume the back key. |
| dismissSoftInput(0); |
| return true; |
| } else if (mWindowVisible) { |
| if (mCandidatesVisibility == View.VISIBLE) { |
| // If we are showing candidates even if no input area, then |
| // hide them. |
| setCandidatesViewShown(false); |
| return true; |
| } else { |
| // If we have the window visible for some other reason -- |
| // most likely to show candidates -- then just get rid |
| // of it. This really shouldn't happen, but just in case... |
| hideWindow(); |
| return true; |
| } |
| } |
| } |
| |
| return doMovementKey(keyCode, event, MOVEMENT_DOWN); |
| } |
| |
| /** |
| * Override this to intercept special key multiple events before they are |
| * processed by the |
| * application. If you return true, the application will not itself |
| * process the event. If you return true, the normal application processing |
| * will occur as if the IME had not seen the event at all. |
| * |
| * <p>The default implementation always returns false, except when |
| * in fullscreen mode, where it will consume DPAD movement |
| * events to move the cursor in the extracted text view, not allowing |
| * them to perform navigation in the underlying application. |
| */ |
| public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { |
| return doMovementKey(keyCode, event, count); |
| } |
| |
| /** |
| * Override this to intercept key up events before they are processed by the |
| * application. If you return true, the application will not itself |
| * process the event. If you return true, the normal application processing |
| * will occur as if the IME had not seen the event at all. |
| * |
| * <p>The default implementation always returns false, except when |
| * in fullscreen mode, where it will consume DPAD movement |
| * events to move the cursor in the extracted text view, not allowing |
| * them to perform navigation in the underlying application. |
| */ |
| public boolean onKeyUp(int keyCode, KeyEvent event) { |
| return doMovementKey(keyCode, event, MOVEMENT_UP); |
| } |
| |
| public boolean onTrackballEvent(MotionEvent event) { |
| return false; |
| } |
| |
| public void onAppPrivateCommand(String action, Bundle data) { |
| } |
| |
| static final int MOVEMENT_DOWN = -1; |
| static final int MOVEMENT_UP = -2; |
| |
| boolean doMovementKey(int keyCode, KeyEvent event, int count) { |
| final ExtractEditText eet = mExtractEditText; |
| if (isFullscreenMode() && isInputViewShown() && eet != null) { |
| // If we are in fullscreen mode, the cursor will move around |
| // the extract edit text, but should NOT cause focus to move |
| // to other fields. |
| MovementMethod movement = eet.getMovementMethod(); |
| Layout layout = eet.getLayout(); |
| if (movement != null && layout != null) { |
| // We want our own movement method to handle the key, so the |
| // cursor will properly move in our own word wrapping. |
| if (count == MOVEMENT_DOWN) { |
| if (movement.onKeyDown(eet, |
| (Spannable)eet.getText(), keyCode, event)) { |
| return true; |
| } |
| } else if (count == MOVEMENT_UP) { |
| if (movement.onKeyUp(eet, |
| (Spannable)eet.getText(), keyCode, event)) { |
| return true; |
| } |
| } else { |
| if (!movement.onKeyOther(eet, (Spannable)eet.getText(), event)) { |
| KeyEvent down = new KeyEvent(event, KeyEvent.ACTION_DOWN); |
| if (movement.onKeyDown(eet, |
| (Spannable)eet.getText(), keyCode, down)) { |
| KeyEvent up = new KeyEvent(event, KeyEvent.ACTION_UP); |
| movement.onKeyUp(eet, |
| (Spannable)eet.getText(), keyCode, up); |
| while (--count > 0) { |
| movement.onKeyDown(eet, |
| (Spannable)eet.getText(), keyCode, down); |
| movement.onKeyUp(eet, |
| (Spannable)eet.getText(), keyCode, up); |
| } |
| } |
| } |
| } |
| } |
| // Regardless of whether the movement method handled the key, |
| // we never allow DPAD navigation to the application. |
| switch (keyCode) { |
| case KeyEvent.KEYCODE_DPAD_LEFT: |
| case KeyEvent.KEYCODE_DPAD_RIGHT: |
| case KeyEvent.KEYCODE_DPAD_UP: |
| case KeyEvent.KEYCODE_DPAD_DOWN: |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| /** |
| * This is called when the user has moved the cursor in the extracted |
| * text view, when running in fullsreen mode. The default implementation |
| * performs the corresponding selection change on the underlying text |
| * editor. |
| */ |
| public void onExtractedSelectionChanged(int start, int end) { |
| InputConnection conn = getCurrentInputConnection(); |
| if (conn != null) { |
| conn.setSelection(start, end); |
| } |
| } |
| |
| /** |
| * This is called when the user has clicked on the extracted text view, |
| * when running in fullscreen mode. The default implementation hides |
| * the candidates view when this happens. Re-implement this to provide |
| * whatever behavior you want. |
| */ |
| public void onExtractedTextClicked() { |
| setCandidatesViewShown(false); |
| } |
| |
| /** |
| * This is called when the user has selected a context menu item from the |
| * extracted text view, when running in fullscreen mode. The default |
| * implementation sends this action to the current InputConnection's |
| * {@link InputConnection#performContextMenuAction(int)}, for it |
| * to be processed in underlying "real" editor. Re-implement this to |
| * provide whatever behavior you want. |
| */ |
| public boolean onExtractTextContextMenuItem(int id) { |
| InputConnection ic = getCurrentInputConnection(); |
| if (ic != null) { |
| ic.performContextMenuAction(id); |
| } |
| return true; |
| } |
| |
| void startExtractingText() { |
| final ExtractEditText eet = mExtractEditText; |
| if (eet != null && getCurrentInputStarted() |
| && isFullscreenMode()) { |
| mExtractedToken++; |
| ExtractedTextRequest req = new ExtractedTextRequest(); |
| req.token = mExtractedToken; |
| req.flags = InputConnection.GET_TEXT_WITH_STYLES; |
| req.hintMaxLines = 10; |
| req.hintMaxChars = 10000; |
| mExtractedText = getCurrentInputConnection().getExtractedText(req, |
| InputConnection.GET_EXTRACTED_TEXT_MONITOR); |
| try { |
| eet.startInternalChanges(); |
| int inputType = getCurrentInputEditorInfo().inputType; |
| if ((inputType&EditorInfo.TYPE_MASK_CLASS) |
| == EditorInfo.TYPE_CLASS_TEXT) { |
| if ((inputType&EditorInfo.TYPE_TEXT_FLAG_IME_MULTI_LINE) != 0) { |
| inputType |= EditorInfo.TYPE_TEXT_FLAG_MULTI_LINE; |
| } |
| } |
| eet.setInputType(inputType); |
| eet.setHint(mInputEditorInfo.hintText); |
| if (mExtractedText != null) { |
| eet.setEnabled(true); |
| eet.setExtractedText(mExtractedText); |
| } else { |
| eet.setEnabled(false); |
| eet.setText(""); |
| } |
| } finally { |
| eet.finishInternalChanges(); |
| } |
| } |
| } |
| |
| /** |
| * Performs a dump of the InputMethodService's internal state. Override |
| * to add your own information to the dump. |
| */ |
| @Override protected void dump(FileDescriptor fd, PrintWriter fout, String[] args) { |
| final Printer p = new PrintWriterPrinter(fout); |
| p.println("Input method service state for " + this + ":"); |
| p.println(" mWindowCreated=" + mWindowCreated |
| + " mWindowAdded=" + mWindowAdded |
| + " mWindowVisible=" + mWindowVisible); |
| p.println(" Configuration=" + getResources().getConfiguration()); |
| p.println(" mToken=" + mToken); |
| p.println(" mInputBinding=" + mInputBinding); |
| p.println(" mInputConnection=" + mInputConnection); |
| p.println(" mStartedInputConnection=" + mStartedInputConnection); |
| p.println(" mInputStarted=" + mInputStarted |
| + " mInputViewStarted=" + mInputViewStarted |
| + " mCandidatesViewStarted=" + mCandidatesViewStarted); |
| |
| if (mInputEditorInfo != null) { |
| p.println(" mInputEditorInfo:"); |
| mInputEditorInfo.dump(p, " "); |
| } else { |
| p.println(" mInputEditorInfo: null"); |
| } |
| |
| p.println(" mShowInputRequested=" + mShowInputRequested |
| + " mLastShowInputRequested=" + mLastShowInputRequested |
| + " mShowInputForced=" + mShowInputForced |
| + " mShowInputFlags=0x" + Integer.toHexString(mShowInputFlags)); |
| p.println(" mCandidatesVisibility=" + mCandidatesVisibility |
| + " mFullscreenApplied=" + mFullscreenApplied |
| + " mIsFullscreen=" + mIsFullscreen); |
| |
| if (mExtractedText != null) { |
| p.println(" mExtractedText:"); |
| p.println(" text=" + mExtractedText.text.length() + " chars" |
| + " startOffset=" + mExtractedText.startOffset); |
| p.println(" selectionStart=" + mExtractedText.selectionStart |
| + " selectionEnd=" + mExtractedText.selectionEnd |
| + " flags=0x" + Integer.toHexString(mExtractedText.flags)); |
| } else { |
| p.println(" mExtractedText: null"); |
| } |
| p.println(" mExtractedToken=" + mExtractedToken); |
| p.println(" mIsInputViewShown=" + mIsInputViewShown |
| + " mStatusIcon=" + mStatusIcon); |
| p.println("Last computed insets:"); |
| p.println(" contentTopInsets=" + mTmpInsets.contentTopInsets |
| + " visibleTopInsets=" + mTmpInsets.visibleTopInsets |
| + " touchableInsets=" + mTmpInsets.touchableInsets); |
| } |
| } |