Clean up GenerationCache.
Use const references to keys and values where appropriate to avoid
copying them unnecessarily.
Deleted some dead code.
Simplified a few pieces that were doing unnecessary redundant work.
Change-Id: Ib2145b7094a40db2d679e05dafe050fe1e87b846
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index 367c627..e893f7a 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -34,8 +34,8 @@
void PathCache::remove(SkPath* path) {
// TODO: Linear search...
- Vector<uint32_t> pathsToRemove;
- for (uint32_t i = 0; i < mCache.size(); i++) {
+ Vector<size_t> pathsToRemove;
+ for (size_t i = 0; i < mCache.size(); i++) {
if (mCache.getKeyAt(i).path == path) {
pathsToRemove.push(i);
removeTexture(mCache.getValueAt(i));