Even FASTER damage calculations!

 * Now with more native!
 * Less matrix math thanks to bulk-property-update support!
 * Zero JNI on the View.damageInParent() path!
 * Fully aware of RT-driven animators!
 * Likely full of new and exciting bugs!
 * But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
diff --git a/libs/hwui/DrawProfiler.cpp b/libs/hwui/DrawProfiler.cpp
index 971a66e..2409554 100644
--- a/libs/hwui/DrawProfiler.cpp
+++ b/libs/hwui/DrawProfiler.cpp
@@ -109,7 +109,7 @@
     mCurrentFrame = (mCurrentFrame + 1) % mDataSize;
 }
 
-void DrawProfiler::unionDirty(Rect* dirty) {
+void DrawProfiler::unionDirty(SkRect* dirty) {
     RETURN_IF_DISABLED();
     // Not worth worrying about minimizing the dirty region for debugging, so just
     // dirty the entire viewport.