Even FASTER damage calculations!
* Now with more native!
* Less matrix math thanks to bulk-property-update support!
* Zero JNI on the View.damageInParent() path!
* Fully aware of RT-driven animators!
* Likely full of new and exciting bugs!
* But it also fixes at least 1 existing invalidate bug!
Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
diff --git a/libs/hwui/DrawProfiler.cpp b/libs/hwui/DrawProfiler.cpp
index 971a66e..2409554 100644
--- a/libs/hwui/DrawProfiler.cpp
+++ b/libs/hwui/DrawProfiler.cpp
@@ -109,7 +109,7 @@
mCurrentFrame = (mCurrentFrame + 1) % mDataSize;
}
-void DrawProfiler::unionDirty(Rect* dirty) {
+void DrawProfiler::unionDirty(SkRect* dirty) {
RETURN_IF_DISABLED();
// Not worth worrying about minimizing the dirty region for debugging, so just
// dirty the entire viewport.